Update Notes - 17th of July 2026
2026-07-17- Fixed ranked matches sometimes failing to submit - Fixed infinite nesting of ranked points contextmenu - Play menu advanced settings are now stored between sessions - Improved scoreboard styling in deathmatch - Fixed exploit with specatate command can deploy respawn team - Marked some c_thirdpersonshoulder commands to be cheat commands - Fixed weapon_accuracy_nospread, weapon_recoil_scale commands not working - Added mp_allow_building_props which turns on prop building for any gamemode. Convar has to be applied before map is started - Mounted guns no longer trying to spin barrels poseparam if model doesnt have it - Added new flags for trigger_remove to remove dropped weapons and projectiles - Updated hole mask texture for dead bodies - Fixed DecalModulate breaks underwater decals - Fixed crash in fillrate mode when turning on flashlight - Fixed scripts for TUL-1, RM-63
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- Fixed M1985 Revolver icon - Corrected and updated the model of L1A1, L1A1 SASR and L2A1 - Changed ironsight of K-50M - Added "DamageGenericAlt" script option for melee bayonets and katana - Added bleeding damage for crossbow - Added M14 Early and replaced the original M14, which will be semi auto only - MK2, RGD5, and M16A1 XM3 now available in special loadout - M34 WP now features incendiary radius (functionality aligned with XM202) - Unified viewmodel offset for sniper rifles - Fixed magazine models for T223 and M605B in scripts - Fixed missing rifle grenade mount model for M14 and M14L in scripts - Fixed icons for M16A1 SOG and M605B - Crossbow now has rangemodifier enabled (0.955) - Purchased weapons and perks are now saves on interim phase if you get killed - Revolvers and QSPR receive damage increases - Rocket launchers: reduced ammo capacity, significantly increased damage - GLs and RPG2: blast radius increased; selected launcher prices reduced - Kolos: damage up, spread widened - L1A1, M14, and M16 XM3 weight reduced - Numerous price adjustments applied to weapons, vests, and grenades - Hand and rifle grenades now have proper zombie damage stats - Medkit and ammo box despawn time extended from 30s to 60s; drop rates from armored zombies increased - Gunners and Havocs: attack spread widened to reduce excessive lethality - Kamikaze: explosion damage, radius, and HP reduced - Slasher: melee damage and HP reduced - Bloat and Buffalo: damage reduced - Elephant: obstacle damage reduced; direct player threat remains unchanged