ANAREA Update 0.1.6 (alpha)
2020-09-16ANAREA ALPHA PATCHNOTE 0.1.6 Gameplay - Decreased falling damages - Increased M40A1 reset time from 1 second to 1,2 - Decreased M40A1 spawn probability - Fixed the middle camera position to avoid ghost peek - Fixed an issue when players couldn't open doors with their cursor hover the glass - Fixed black color crosshair - Fixed crosshairs sizes Map & Lighting - Updated Main Menu lighting - Decreased Global Illumination intensity from Medium to High Visual Effects Graphical Settings - Smoothed the landscape based on slope - Improved grass, grass seeds, bushes and flowers camera fade range, behavior with new lighting, color grading, brightness and color variation - Deleted foliages inside Lake Houses interiors - Decreased Trees leafs Subsurface brightness, so trees aren't so much bright anymore when ShadowQuality is set to low - Slightly decreased Trees leafs saturation
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- Significantly improved culling distance according to objects sizes - Increased overall ray start offset depth scale of shadows from medium to far distances - Fixed an issue where players couldn't go to the top floor of the Lake central house - Fixed new rock collisions from the Lake - Fixed small town rocks Sounds - Wwise integration for all ambient sounds and attenuation properties - Set relative listener from "CAMERA" to "Character" - Fixed Ninja Skill sound issue - Created Occlusion, Obstruction and Diffraction properties on every sound to make it easier to localise it trought walls, floors and long distance - Lobby Box sounds added - Wwise: Integrated all ambiances and reverb boxes on every building on the map Fixed all RTPC's and Attenuations on AK47, AR15, Beretta686, M4016 Integrated reload AR-15 & Shotguns Hitmarker sounds integrated Reworked Audio Weapon Mix Optimization & Graphical Settings - Improved Low ShadowQuality and VisualEffects to avoid unconsistent lighting and decrease the quality gap between Low and Medium - Optimized Medium ShadowQuality by not rendering dynamic shadows and landscape shadows - Fixed all the shadows not being rendered inside houses and church interiors for Medium and High ShadowQuality - Significantly decreased the rendering distance of shadows from medium to far distances - Optimized the new Lake - Optimized all the Trees material instances - Last foliages now doesn't cast any dynamic shadows anymore - Decreased shader complexity / instructions of all grass, foliages and rocks - Increased SSAO (Screen Space Ambient Occlusion) Quality in Low PostProcessQuality - Fixed an issue related to medium ShadowQuality disabling volumetric fog AXC TEAM.