Iron Update
2021-03-10Hey Everyone, After a long wait again, GemCraft Frostborn Wrath has finally got a new major update! The Iron mode, known from the previous GemCraft too, is now added, giving veteran wizards a new flavor of playthrough with the rules tuned for challenge. All previously missing trial fields have also arrived for Frostborn and Chilling game modes. Iron Mode features: • Beam skill is given at start • More waves, tougher monsters await you on every field • 3 skill points are given for the first win on each field • You have to open iron, bronze and brass stashes to get more skill points and unlock skills • No xp, leveling, talisman, traits, shadow core, endurance mode, trial mode • Achievements don't give skill points A great bunch of bug fixes and QoL updates are included too: • Added fields A5 and A6 • Added all the missing trial fields • Modified 20+ fields, mostly trials
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• New option: hide monsters when time is frozen (hot key: comma) • Fixed showing wrong orblet mana gain multiplier in trial mode • Fixed giving the Z1 field token for any opened token-giving stash, when loading a saved game • Fixed paths being unbuildable on field B4 with a flipping mod activated • The Gatekeeper is shown destroyed at the beginning of A4E and A4T now • Fixed pressing up/down keys while dragging a gem crashing the game • Pylon range can be adjusted with the up/down keys now • The 'Enough frozen time trickery' achi is checked now when the shadow reaches 0 hp instead of the end of the dying swirl anim • Fixed falsely giving some traits-related achis for playing trial fields with hidden active trait settings • Fixed the traits xp multiplier sometimes being more than 1 in trial mode • Wasp stings dealt to wizhunters, swarm queens and wallbreakers are properly counted as stings to creatures now • Fixed mana leech beam getting 3x less mana when on faster speed • Yellow gem wasps can have crit hits now • Fixed the orblets mana gain multiplier giving added twice to the constant mana replenish • Fixed a range bug affecting amped and beam enhanced gems with reduced range ratio being placed in an other tower • The 'reset achievements' button now properly lights up at 300 achievements reached • Fixed how the orb banishment cost reductions from amps and bombs are shown • Fixed combined gems not increasing the 'mana spent on gems' stat properly • Fixed a bug involving bleeding monsters and lanterns with 'least affected by specials' priority • Bleeding timer on non-monsters can be reset now with consecutive bleeding shots of the same strength • Made the xp field wider to show more than 9 digits properly • Fixed some typos as always Keep staying safe and have a great time playing!