Patch Notes 3.1.0.33
2026-09-23Bugs • Fixed being able to lockpick while mounted • Fix some visual issues with the lottery tickets • Fixed an issue with chests not correctly spawning all items post server reboot. • This has most likely been an issue for a pretty long time, causing several chests in the game to save with too little items. This fix will drastically affect certain issues such as Golden Hammer rarity being much higher than intended. • Fixed Ormek Spider carcasses and meats not being usable in Cooking or Alchemy • Fixed risen crocodile being too small compared to the regular version • Fixed Stone Lizard Carcass being tied to the wrong lore skill when butchering • Fixed a bug allowing Scoundrels on Myrland to count toward Bandit tasks UI • Fixed a bug where CTRL+F search functionality did not work if you focused on a secondary window.
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• Fixed issue in the broker where you were able to click the "buy item" button while the buy button was blurred out while trying to sell. • Fixed Fish Oil having an incorrect icon and item description. • Fixed typos and wrong tooltips on some slots in the regular ritual table UI menu • Fixed Ormek Spider Influence and Mastery skills having the wrong display name in the skills menu Territory Control • Fixed the Iskandur region on Sarducaa having two keep spots. The West keep was moved into the Ormishar region. AI • Added new creatures to Sarducaa, the Bufonids. • Fixed multiple AI spawning and traversal issues related to navmesh queries. • Fixed a bug that could cause bosses to reset while using teleport. • Fixed Bos Kam Danaburnu & Golden Danaburnu kills not counting toward hunting task progress • Fixed a bug that made bosses sometimes reset when players where too far away from them, notably the Vakar Cabal Procurator and Sator Vessel. • Updated some VFX on the sator boss. • Fixed an issue where some Ratzars spawned inside a rock • Fixed hunger of creatures with a hunger-increasing beast mastery ability increasing while untamed, resulting in the pet having maximum hunger immediately and rapidly losing loyalty. • Fixed other issues with AI trying to heal other AI. • Fixed Sator Vessel not getting healed correctly from the Elemental Protectors. • Fixed an issue where Akreps and Crocodiles could get stuck when following you through a keep gate Content • Added a new craftable material, Bufonid Skin. • Added a new vendor to Sarducaa who trades the Bloodsilk Lore book for a specific item. In-Game Support System • The ingame support system has been updated. • You will now know when a GM claims your petition, when your petition is closed you will have the option to rate your experience with support. Petitions also persist better between sessions if you logout or restart the game etc. • If you have a claimed petition you will see a new support chat button in the lower right of your screen. You can click this button to talk to the GM who claimed your petition. This chat persists between game restarts and works similar to a normal website support chat. • This change also comes with a bunch if internal changes to the support system that will help gamemaster be more effective. • The petition ui will now show a cancel petition and your active Petition ID if you have a open petition. Infrastructure • Added a new robust analytics system. This system collects gameplay information such as clade and bloodline choices, chosen clade and mastery gifts, trained skills, amassed wealth, when, where and how you die, play session time, your framerate as you move throughout the world, when and where tasks and bounties are taken and much, much more. After the system has been running for a short time, we will be using the data collected to make various balance adjustments as needed in subsequent patches. • Added new player queues that kicks in when a specific continent is at max capacity. Each queue is unique and does not affect access to other continents. The new queues appear both in the character select screen and from the travel statue in Haven. The login queue in the main menu will be reworked in a future patch to only handle user login and authentication. • Upgraded the engine to the latest version 5.8.1 • FSR has been updated to version 4.1.1 • Rebuilt how bug reports are sent from the client and handled internally. This will help us better structure and sort your feedback and bug reports. • Removed the startup animation since it took a very long time to load in the new engine. Pets • Molvas can now support one passenger while riding. • Campodons & Platybelodons now support 1 rider and 4 passengers at the same time. • Fixed Risen Akreps having zero defensive stats. • Fixed Ormek spider beast mastery attacks not being affected by the Ormek spider Influence & Mastery skills. • Fixed the Gamal Mastery book incorrectly unlocking the Clothos Mastery skill. • It is now possible to mount and ride the following creatures: • Ratzar Workers • Ratzar Feeders • Ratzar Hunters • Akreps • Danaburnus • Golden Danaburnus • Giant Kurnas • Stone Lizards • Crocodiles • Platybelodons • Campodons • Gemsboks • Springboks • Ibex • Urials • Shoreprowers • Added craftable bags for all newly mountable creatures. • Bag crafting skill books for the newly mountable creatures are obtained from specific hunting taskmasters. • Increased the price of bag crafting skill books sold by the hermit vendors from 1g to 10g. • Added Feline Mastery satchel spawns to Sarducaa Balance • Fixed some specific Essence Orb effects having additional entries of the same effect which had different stat ranges. This affected the following Essence Orb stats: • Mining Yield • Foraging Yield • Chance to gain double yield when gathering • Mining, Woodcutting & Gathering is now affected by Loot luck • Mining, Woodcutting & Gathering is now affected by Loot Amount • Adjusted Essence Orb Mining Yield range to be slightly higher on average than before • Adjusted Essence Orb Woodcutting Yield range to be higher on average than before • Decreased Adrenaline cost of the Poleaxe Combat Ability "Rising Strike" from 4 to 3. • Rebalanced the experience requirements of many crafting material lore skills to address the issue of it taking extraordinarily longer to level more advanced materials due to much lower extraction yields based on time invested. Extraction material lore skill experience requirements are now tied to the tier of material it is, (Basic, Intermediate & Advanced) with higher tier materials now requiring less experience than before. • Adjusted some values to increase fishing catch variation in cases where it was too easy to catch the same fish over and over. • Added Golden Hammer spawns to dungeon & town chests at a low chance • Added a blue priest to Belrim port area • Adjusted balance of Rodspine heal over time consume stats • Rebalanced wild Giant Kurnas health, abilities and loot reward value World • Lots of world / terrain / hole fixes • Removed random unintended lever in the Halls of Kepher • Fixed a floating Outpost Door • Fixed a few cases of floating chests in the world