V1.0.12 Bug Fix Update Patch Notes
2026-08-05Hi, it's been a long time. Since we are planning on posting a "State of the Game" post soon in which we will talk about the past and the future of the game, this summary will just include the patch notes. Clarity & Quality of Life: • The game launching on developer build is fixed. Therefore, the building development IDs and technical error messages will not be shown to the player anymore. • A couple of bugs in the progression and notification UIs are fixed. • Tasks and Task UIs are updated; now you need to interact with the "claim" button on the island selection or handbook to claim task rewards. • Some handbook UI bugs are fixed. • Some tasks no longer show wrong descriptions. • Some unlocalized handbook menus are now localized. • Some UI scripts are optimized. • Some buildings no longer show wrong descriptions.
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• The bug where some buildings stay red in some specific scenarios is fixed. • The tutorial has a "skip section" button now to prevent any soft-locks. Gameplay: • The core turn-pass system is rewritten for technical consistency. • Game Event structures are strengthened. Now the game should soft-lock far less. • Steel Mill's infinite card copying bug is fixed. • The save issues regarding players' saves not being updated after some islands' endings are fixed. • Some small polishes are applied throughout the whole game. Stay tuned for the State of the Game post.