Experimental (0.5.3.4)
2017-03-31EXPERIMENTAL BUILD (0.5.3.4) The primary changes in this patch are memory/loading time optimizations and bug fixes. Where can I get it? Experimental Build: http://steamcommunity.com/app/224440/discussions/0/541906348034355622/ What's new? Optimization: Memory footprint size reduced by 50% Optimization: Map loading times improved Audio: Added bandit cutscene lines for “The Sacking Of Shirebrook” Audio: Added a small taster of Quixl one-liners (selection/command/death) Bug Fixes Fix: Questing: Rotwold Antidote: Player could lock themselves out of the Treasury Fix: Reinstated PCF3x3 for softer shadow edges Fix: Drastically reduced shader compilations leading to faster load times and less memory consumption Fix: Woodcutters were planting the wrong types of trees in the snow and swamp biomes Fix: SSAO has been disabled due to a glitch
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Fix: Building fire cooldown timer was starting when the fire started and not when it was extinguished Level Designers Core Tiles: Cliff Straight Full 03 - the steps texture is now set dynamically depending on the biome Core Tiles: Waterfall tile pieces updated Known Issues Crime needs more visual indications of what has been stolen Tooltip text can run vertically Loot drops are now too rare, and most party loot seems to be for Ser Gregory Developer Comments Only save games and workshop items saved with 0.5.3.x versions are now valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.