Original War - Update 3.0.15.360
2025-12-12Dear OW Community, Yet again, thanks to the continued passion and excellent work of the OW Support Team, we are pleased to announce a new update for Original War. Additionally, on behalf of the entire team here at Bohemia Interactive, we would like to wish you great Christmas holidays. Check out the change below to learn about new additions and fixes: 3.0.15.360 Added: RemoveBase to SAIL Bug Fix: Font Scale issue Bug Fix: Place and Edit buttons on Unit List page in editor fixed Bug Fix: Fixed rare crash with AI Changed: DirectSound normalised to OpenAL range 3.0.15.359 Bug Fix: Infinite Loop Check would not resume properly in game Bug Fix: RemoveMineXY could cause crash 3.0.15.358 Bug Fix: DENY_ENGINE and DENY_CHASSIS wrongly limited to 1 to 3 range 3.0.15.357
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Added: DENY_CONTROL, DENY_CONTROL_HINT, DENY_ENGINE, DENY_ENGINE_HINT, DENY_CHASSIS, DENY_CHASSIS_HINT to vehicle weapons Added: Check for Infinite SAIL Loops to prevent full lockups Bug Fix: Certain dialog choices not changing language when language setting changed Bug Fix: Fixed potential crash with editor debug screen when switching to editor Bug Fix: Campaign map names in wrong language 3.0.14.356 Added: LFC_GET_UNITPANEL_ICONS so mods can set the icons on face panels Added: SOPOROFIC_DEFENCE and NON_SOPOROFIC_DEFENCE to chassis Added: VehicleContruction_ApeConsumed event to SAIL Changed: Increased custom SAIL constant name length from 20 to 50 Changed: f_ok, f_placed and f_ready are now false if unit activity is act_unplaced or act_enter_factory Bug Fix: OW can be closed while loading which left process running 3.0.14.355 Added: Extra settings for mods to customise the rotating logo Added: Loading bar added at rotating logo stage Added: RemoveMineXY and ActivateEon to SAIL Changed: Packet statistics sent to all clients every 5 seconds Bug Fix: Counter, BNames, CharNames, SiberAlask were not inheriting Bug Fix: Crash when unit had order to place teleporter exit but the teleporter was destroyed 3.0.14.354 Added: SOLAR_POWER, OIL_POWER, SIBERITE_POWER, OIL_MINING, SIBERITE_MINING custom upgrade types Changed: Dedi Manager will display error message if another instance is detected Changed: FROMOW_MULTIROOM_TEAMERROR can now return custom error message from lua Improved: Dedi Manager will terminate orphaned servers Improved: OW will now force a redraw of the map every second Bug Fix: Galleries with invalid internal filenames can now be loaded 3.0.14.353 Added: OW_XICH_GET_MULTI_SETTINGS to lua Added: f_haspassangers, f_canhavepassangers and f_hasdriver to SAIL Improved: Detection of OGL running in mods during rotating logo phase Improved: Ability to load older Altar maps 3.0.13.352 Added: Compile SAIL options added to editors wizard Fixed: Local Variable Parameters in SAIL Fixed: AND OR logic in SAIL (Early exiting) Fixed: AM06 Merciless Improved: QoL in Editor 3.0.13.351 Added: Beginning of Passenger support Added: nil to SAIL Added: Warnings to editor when Area ID is invalid Improved: Ability to load older saves Improved: Japanese support 3.0.13.350 Improved: Japanese support 3.0.13.349 Improved: High DPI support Improved: Japanese support 3.0.13.348 Added: ANIM_ENGINE_EX for modders Changed: Increased max engines from 3 to 10 Changed: Increased max techs from 200 to 1000 Changed: Increased max mc units from 200 to 2000 Fixed: Objectives text is junk when loaded from save made using Japanese (fixed for new saves) Fixed: Multiple range check errors Improved: Error System better handles stack overflows Improved: Increased Stack Size 3.0.13.345 Bug Fix: Fixed multiplayer pauses not allowing players to catch up if they are behind Bug Fix: Unit Numbers not being hidden by fog of war Bug Fix: Hovering units casting two shadows Changed: Multiplayer Sync Pause will now wait until all players are caught up Improved: Improved Console 3.0.13.344 Added: Console Added: OW_GET_SIDE_BASES to lua 3.0.13.343 Added: Ability to receive unit health information in lua Added: Custom Upgrades for modders Added: GroundAnims animations now controllable Added: OW_GET_UNIT_STRENGTH to lua Added: Self Destruction Upgrade (51) for modders Added: When pausing multiplayer matches player name now displayed in chat BugFix: Fixed Portrait error when generating random Portraits BugFix: Fixed sound not being heard when resolution is large and sound is at edge of screen Changed: Can now compile all campaign, multiplayer and skirmish maps separately in editor Removed: PayloadOverride from SelfDestruction weapon type 3.0.12.342 Added: UpgradeStartedKind event to SAIL Bug Fix: Human skills using skirmish exp limits instead of campaign limits in singleplayer Bug Fix: Crash when mines are placed (3.0.12.341 bug) Bug Fix: Animated avatars not loading parts in multiplayer Bug Fix: UpgradeStarted event having wrong starting kind Bug Fix: Fixed freeze issue with multiple OW Clients and Steam Achievements Changed: Error logs now state build date 3.0.12.341 Added: Added Recycle Cost to Recycle Vehicle tooltip (Issue #633) Added: OW_GET_MAP_DESCRIPTION for modders Added: OW_GET_SIDE_DAMAGE_DONE for modders Added: mission_exp_limits_ex, mission_exp_skip_ex, mission_min_rewards_ex and mission_max_rewards_ex for modders to gameinit Added: MinePlaced, MineDetonated to SAIL for modders Bug Fix: Some INI settings loading from incorrect section Changed: Increased max campaign missions for mods 3.0.12.339 Bug Fix: BNames, CharName and MultiDesc failed to read first item 3.0.12.338 Added: USEUPSCALE parameter for Borderless Fullscreen Window which causes upscale shader to be used Added: ISWAREHOUSE for buildings which makes it use warehouse range Added: ISEXTENSION for buildings which causes the game to treat it like an extension for factories Added: ALLOWEDTODRIVE for humans which allows them to be drivers Added: SAIL Constants: f_lab, value_undef, value_int, value_real, value_addr, value_string, value_list Added: SAIL Functions: GetUnitVoice, SetInvulnrability, GetVariableType Added: SAIL Variables: ShipmentPredictionWithoutBuilding, ShipmentDetectionWithoutBuilding, BioDetectionWithoutBuilding Added: SAIL Variables: SiberiteDetectionWithoutBuilding, InvisibilityWithoutBuilding Bug Fix: Borderless Fullscreen Window setting could not be disabled Changed: Original War now controls screenshots rather than windows Changed: Changed font for base names to Unicode font Improved: Minimap Scaling
