Update 1.6.4850 released
2026-06-08Hey everyone, we’re back with a small update for RimWorld and the expansions today. Check out the changelog below. This update should be compatible with all savegames and mods. Have a bug to report? You can share it with us on the official RimWorld development Discord. Cheers! Tia Website | X | BlueSky | Reddit | Facebook Changelog • Heavy bridges are now immune to explosion damage. • Embryos are now forbiddable. • Added ancient bridges and ancient heavy bridges which have a market value of 0. This prevents large wealth spikes when landing on maps that generate ruins over water. • Updated Royalty preview images. • Updated player creative content. Fixes • Fix: Some ancient danger enemies were active before they were unfogged. • Fix: "Cloudwatching" sometimes appears when in space instead of "stargazing".
Read the full notes
• Fix: Pawns can infinitely desire a looks-change if their ideoligion and genes clash. • Fix: Deliver resources jobs issue causing pawns to not take any job. • Fix: Error with grow zones in pocket maps. • Fix: Incorrect parameters being used in AncientPodContents. • Fix: Creepjoiner body types. • Fix: Pawns passing friendly and enemy blockers. • Fix: Glower dialog can't be configured not to force a color value. • Fix: Construct cache not respecting forced orders. • Fix: Gravship jumps interrupt deathrest. • Fix: Holding platforms minified by infestations would delete their contents. • Fix: Cultists would get stuck after their ritual was interrupted. • Fix: macOS installations on non-Apple filesystems would try and load the generated ._ prefixed XML files. • Fix: Bloodrage hediff increasing/decreasing too slowly on pawns ticking at a lower rate. • Fix: Cube interest/withdrawal not behaving correctly on pawns ticking at a lower rate. • Fix: Mechanoids repairing too fast when ticking at a lower rate. • Fix: Wastepack atomizer west and east sprites were flipped. • Fix: Butcher yield storyteller setting affecting "make any stone blocks" bill yield. • Fix: Cancelling a wall blueprint that was replacing another wall would delete any wall attachments. • Fix: Volcanic debris lava can no longer spread to deep water. • Fix: Ghouls can no longer go on caravans alone. • Fix: Lodgers that are arrested and released are no longer recruited for free. • Fix: Ghouls now exit shuttles drafted like other colonists. • Fix: Explosions were not destroying regular bridges. • Fix: If your first home map is in space, pawns were occasionally spawning on other maps with vacsuits. • Fix: Gravship takeoff could leave floating roofs on the launch map. • Fix: Incorrect threat reaction radius for enemies defending a location. • Fix: Buildings could remain connected to power nets on the previous map after launch. • Fix: Beam weapons were creating VFX in the wrong location (only affects mods). • Fix: Shuttle crash rescue quest could generate with too few points to generate an enemy threat. • Fix: Possible for rescue shuttles to land on the crashed shuttle, destroying it. • Fix: Unnatural corpses could be permanently destroyed by turning them into nutrient paste. • Fix: Several issues with fleshmass heart and gravship jumps from maps with grav anchors. • Fix: Possible for strange signal quest to fail to find a place for the monolith on particularly full maps. • Fix: Possible for distress signal map to generate without a shard. • Fix: Possible for terminals to fail to spawn in ancient complex quests, instantly failing the quest on arrival. • Fix: Desired styles were calculated incorrectly if Biotech was enabled, causing the styling station to show all styles, and "look change desired" thought to never occur. • Fix: "Inspired recruitment" pawns interacting incorrectly with prisoners with "Reduce will" setting. • Fix: Babies born during shuttle flight were deleted. • Fix: Babies born without a faction would occasionally have their xenotype randomized. • Fix: It was possible to have quest lodgers enter biosculpter pods via the gizmo when it was disabled via float menu. • Fix: Exception when hovering certain buildings near the map edge in god mode. • Fix: Rectangle drag designators displayed the total number of designated cells on screen rather than the actual number of cells in the dragged rectangle. • Fix: Slave terror incorrectly only checked the region that the slave was in. • Fix: Performance issue if the player had no home map, several non-home maps, and no gravship. • Fix: It was possible for pilgrim quests to target a map without a reliquary on it, causing the quest to break. • Fix: Pawns would attempt to remove their vacsuit in space if their policy didn't allow for it. • Fix: EMP rounds on unique weapons weren't breaking low-shields. • Fix: Birds could get stuck in a flying animation if they were transported on a gravship mid-flight. • Fix: Incorrect psilocap graphics. • Fix: Books in containers could have the same text content. • Fix: Having an endogene and an overriding xenogene with the same trait can cause the trait to never be applied at all. • Fix: Archean tree missing snowy overlay. • Fix: Siegers respecting player blueprints. • Fix: Performance issues with lots of unbuildable blueprints. • Fix: Possible enumeration error with joyous thought. • Fix: AI inconsistencies when trying to move around blocking pawns. • Fix: Removed some old back compatibility code that is causing issues with mods. • Fixed several typos.