Short-term Update Plan and Feedback Collection
2026-09-24Hello everyone, it has been one day since the official version was released, and we have received all kinds of feedback from you. Here is our recent update plan: • Bug fixes: This is our top priority for the coming week. We aim to fix the vast majority of exposed bugs within one week. • Multi-language issues: Such as the lack of multi-language versions for beginner instructions, some places still being in Chinese, and inaccurate names and terms. We will strive to fix these as soon as possible. • Numerical balance related to internal affairs, trading, and industry management: Currently, some individual values are still unreasonable, and we will make corrections.
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But this is less about numbers and more about difficulty adjustment. Some players want rapid financial freedom, while others prefer extreme survival. In order to let everyone play the mode they want, we will later introduce specific adjustment sliders (such as trading income, real estate income), as well as global sliders more suitable for beginners or casual players (such as: personal economic income). • The new version of the game is basically compatible with old saves in current testing, but some players still express concern that old saves may have problems. If you are still afraid of compatibility issues with old saves, you can adjust and first use the old EA version, then switch back to the new version after the new version is completely stable. The method to use the old EA version is: right-click the game in your library, click Properties, then select ea.version in the "Game Versions and Betas" tab. • The two major frameworks of this update: the county town and the family. These two parts are mainly framework-based spatial expansion (expanding physical space and interpersonal space respectively). Later, we will continue to enrich the content based on these two parts and do in-depth expansion, such as cooperation between families, disputes, and the Hundred Schools of Thought. • Regarding tactical legion battles (turn-based): We can only say that we previously overestimated our abilities and underestimated the time required to redo a main combat gameplay. In fact, the basic functions are already done, but the effect still has not met expectations, and it still needs a lot of time to polish. It will definitely be released later. In addition, after this update, many players also focused on feeding back many issues. Among them, the AI in real-time legion battles still has many areas that need improvement, and issues such as AI logic for marching, attacking, and reinforcing on the large map are still relatively concentrated. We will continue to improve them, and everyone is welcome to feedback problems under this post. We may not reply to each one individually, but we will collect all issues and handle them centrally, then release the follow-up update plan soon!