Build 1.9.8.1
2025-01-19• AL-1090 Add Counter For Matchmaking Screen • AL-1081 Peasants not moving on Mission 1 • AL-1077 Hall Lair Default Spawn Location Inside, Units Getting Trapped • AL-1076 Unable to select units coming out of moon lair • AL-1075 Some darkness units spawning inside the building and not able to move • AL-1074 Not possible to build Fortress and Blacksmith • AL-1073 Wrong name for Moon Lair on peasant build list • AL-1072 Darkness buildings with no construction preview • AL-1069 Turn Main Menu Into Your Bitch • AL-1067 Fix Pegasus So Camera Zooms Into Top of Table for Multiplayer • AL-1066 MatchMaking • AL-1064 Home Button Not Working • AL-1063 Settings Menu Not Working • AL-1061 Player Messaging • AL-1060 Peace Timer doesnt disappear • AL-1059 Skirmish Mode Should be Steam Name • AL-1056 Start Mission Button • AL-1055 Skirmish Book Under Singleplayer
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• AL-1054 Fly In Sequence • AL-1052 Not possible to use Ether on building and units if Ether quantity is too high • AL-1051 Archers not attacking if player keeps clicking to order an attack • AL-1050 Options 'Restart' and 'Exit to Main' not working on pause screen • AL-1049 Isn't possible to pause the game on tutorial screen • AL-1048 Game isn't ending if mission is failed • AL-1045 Minimap being shown on pause menu • AL-1044 Building when being repaired is invulnerable to attacks • AL-1043 No build preview for Altar • AL-1042 Not possible to build archery range on first mission • AL-1041 Tutorial Mission Broken • AL-1040 Cannot Create Build Due to Compilation Errors • AL-1038 Enemy units not hidden inside fog of war • AL-1036 Skeleton warrior not moving to defend the base • AL-1034 Create Stats Spreadsheet With Costs • AL-1033 Apply Stats to Dawn Units • AL-1032 Apply Stats to Darkness Units • AL-1031 Game resolution too low immediately after opening game • AL-1030 Add exit button for main menu so the player can leave the game. • AL-1029 Add Delay Between Missions To Allow Mission Complete Audio to play or failure • AL-1027 Game audio being distorted on Main Menu • AL-1023 Buildings damage/destroy sfx • AL-1016 Prison building counting as 3 in 'Destroy Morganas buildings' • AL-1013 Pause screen not showing if player press 'Esc' button • AL-1012 Cavalry unit model too big • AL-1007 Create Morgana into an actual Unit. • AL-1006 Fix all darkness units to actually move, attack, have weapons, etc. • AL-1005 Sound issue with video if player clicks on Skip • AL-1004 Possibility to pass camera tutorial using arrows or WASD • AL-1003 Return button on Singleplayer option • AL-1001 Units not moving if the player commands them too far • AL-999 Moving Units Duplicate Acknowldgements • AL-998 Camera Doesn't Rotate • AL-996 Builders not building structures and only running towards them • AL-993 Archers attacking enemies outsides their fog of war • AL-992 No option or button working on Settings • AL-991 Reimplement Archer Sounds • AL-990 Intro Video Not Playing • AL-989 Intro and Outro Timelines • AL-988 Attack (3d) Audio Not Working • AL-987 Implement Audio Clips • AL-986 Make adjustments for pikeman for damage and other things. • AL-985 Fix Animations for Pikeman • AL-984 Newly created pikeman are spawned "inside" the terrain • AL-983 Units moving through a cliff on mission 1 • AL-982 No collision on environment buildings on mission 1 • AL-981 Unit box selector with enemy Town Center softlocks the mission 1 • AL-980 Skeleton Archer not having a bow • AL-979 Leave Just One Book • AL-978 Cavalry units don't have line of sight to explore the fog of war • AL-977 Population number breaking when population is a certain number • AL-976 Zoom out option in tutorial requiring the fully zoom out + keep zooming out • AL-975 Softlock while selecting units on tutorial • AL-974 Fix Blur On Main Menu • AL-971 Create Loading Screen After Match is Found and Skirmish Map • AL-970 Create Finding Match Screen After Faction Selection • AL-969 Update MainMenu to Pull in Save Data • AL-968 Fix Video Timelines • AL-967 Remove Old References SaveData.XML • AL-966 Units not attacking enemies on mission 1 • AL-965 Tutorial for screen not decreasing Peace Time • AL-964 3D Logo Updates • AL-963 Loading Screen • AL-962 Save Single Player Progress • AL-960 Add kims audio to buildings • AL-959 Add new 3d logo to main menu • AL-957 Add Units to Charlies doco • AL-956 Re Animate the peasant model • AL-955 Work on Main Menu Scene • AL-952 Peasants should search for other buildings to help finish • AL-951 Settings option on Main Menu crashing the game • AL-950 Single Player and Multiplayer options redirecting to the same game mode • AL-949 Setup New Main Menu For Single Player • AL-948 Begin framing work for Tutorial Mode • AL-946 Check All Building Health bar locations • AL-945 Fix Mini Map BackDrop • AL-944 Move Intro and Outro Videos into Small Chapter One Scene • AL-942 Town Center sound only stops playing if another sound is played • AL-941 Box selection prioritizing units instead of unit + buildings • AL-937 remove skip buttons all together. • AL-936 camera background black not blue for videos • AL-935 make sure that videos are its skipping on its own • AL-932 Unit health bar not disappearing when being deselected • AL-931 Unit spawn gathering point not showing on different types of camera zoom • AL-930 Incorrect model/design for beacons • AL-929 Widen and smooth out terrain for small chapter 1 • AL-928 Close button on building menu not working for workers • AL-927 Unit portrait has the same image as previous selected unit • AL-926 General hit sounds for Units • AL-925 No limit where the units can walk on the sea/water • AL-924 Player not able to build Archery Range on mission 1 • AL-923 Button Main Menu not working after failing/winning a mission • AL-922 Remove unit health bar on cinematic videos • AL-921 Create a full master list of audio needs. Things complete, still need work and completed. • AL-910 Battle Tower Dawn Building • AL-909 Darkness Docks Building • AL-908 Dawn Docks Building • AL-906 Player not able to command attack on units • AL-905 Add Outro Video • AL-904 Create Books for Main Menu Chapters • AL-903 create video cuts for main menu • AL-901 Dark Unit - Crab • AL-900 Dark Unit - Demon Warrior • AL-899 Dark Unit - Flying Demon • AL-898 Dark Unit - Hell Hound • AL-897 Dark Unit - Wendigo • AL-896 Dark Unit - Werebear • AL-895 Dark Unit - Warewolf • AL-894 Building a stable locks the player from other actions (until mouse right clicking) • AL-892 Game not pausing/stopping if it isn't on main screen (alt+tabbing) • AL-891 Health bar clipping on unit model • AL-890 Minimap not working correctly • AL-889 Remove Merlin And Arthur Spawner • AL-887 Cut Scene Walking on to the boat • AL-886 Single and double click not working for units • AL-885 Visual bug on starting area for Mission 1 • AL-884 Cinematic video not automatically skipping on mission start • AL-883 Cinematic video not being shown on game start • AL-882 Arrow launch and impact on different materials • AL-881 Main menu not being firstly loaded on build 'development - dev' • AL-880 Dark Unit - Skeleton Warlord • AL-879 Dark Unit - Skeleton Archer • AL-876 Some trees being selected on the start of Mission 1 • AL-875 Peace time on Mission 1 not decreasing • AL-874 Aggressive units along the path of Mission 1 doesn't have movement • AL-873 Church building softlocking Mission 1 • AL-872 Not able to pass mission 1, as 'Secure the camp site' isn't being triggered • AL-871 When more than one civilian is selected, the build menu is blank • AL-870 Merlin and King Arthur always being selected • AL-869 Pathing issues after double click • AL-868 Arrows being targeted above the enemies • AL-867 Unit box selector not automatically disappearing • AL-864 Update Fog Of War • AL-859 Create a doco for tech trees, army trees, and others. • AL-857 Remove Background Behind Mission Complete • AL-856 Re Rig Merlin • AL-854 Visual glitch after merlin and Arthur leave the cave • AL-850 Pressing escape during a mission pauses the game but will not show a (temporary) menu, basically locking the player out • AL-849 The units are already in a moving state while the cutscene for mission 1 is shown • AL-848 For Units spawned in have them not run to a location, spawn them at that location • AL-847 Fix Merlin Model • AL-846 Finalize Missions For Single Player Chapter 1 • AL-845 Matchmaking System • AL-844 Ensure Arrows Disappear After Hitting Unit • AL-842 Add Mission Beacons • AL-841 Wrap Up Mission 2 • AL-840 Wrap Up Mission 3 • AL-839 Replace Squad System • AL-838 Camera Zoom In Min Height • AL-837 Camera Zoom Out Max Height • AL-836 Fixing Intro Scene • AL-834 Increase Hit Box For Attacking Unit • AL-833 Missions Stuck • AL-832 Trees Floating In Air • AL-831 Structures Menu • AL-830 MOBS Should Fight who they encounter first • AL-829 Need A Visual Cue For Attacks • AL-828 Swordmen just Standing around For Some Reason • AL-826 Archers Stop Attacking Other Enemies • AL-825 MOBS Sometimes stop attacking • AL-824 Archers Take Too Long To Respond • AL-823 Start working on Skrimish mode • AL-821 create Mission Complete and Mission Failure UI • AL-819 Dark - Aviary • AL-818 Dark - Battle Tower • AL-817 Dark - Demon cave • AL-816 Dark - Fortress • AL-815 Investigate Library / Menu Scene • AL-814 Create Missions • AL-812 Create Icons for Dawn Faction. • AL-811 Update Cave V2 for cutscene. • AL-810 Updated Cutscene for singleplayer. Cave and Troops • AL-809 Write out all the building sound references and unit references for audio. • AL-808 Change Under Attack Sound to Horn • AL-806 Arrows do not fire from the correct position but from the opposite side of the unit • AL-801 Add the Aviary to RTS Engine. • AL-799 Replace King Arthur Model • AL-797 Concept Faction Icons • AL-792 Import Hero - Arthur - RTS ENGINE • AL-791 Import Hero - Merlin - RTS ENGINE • AL-789 Objective Complete • AL-788 Create End Mission Video • AL-786 Pathfinding Issues • AL-774 Random dawn troops you find in the world currently attack you, they need to become your friends. • AL-773 Campaign Flow • AL-772 Checkpoint Keeps Incrementing • AL-770 Hero Unit Not Getting Attacked • AL-768 Adjust and flatten paths for astar path finding. • AL-766 Write a short description for each unit both from a sound perspective and wiki lore. • AL-765 Finish videos for Kim for Sound Design • AL-764 Work on Morgana • AL-763 Can't Go Past Mission 2 • AL-762 On Focus Navigation Items • AL-761 Enemy Spawning During Peace Timer and Then Disappears • AL-758 Units Stacking • AL-757 Mission Complete Sound • AL-756 Chapter Failure Sound • AL-755 Chapter Complete Sound • AL-736 Darkness Sacrifice Pit - University • AL-735 Dark - Stables/Hellpit • AL-734 Dark - Siege/Forest Cave • AL-733 Dark - Mage Tower • AL-732 Darkness Lumbermill • AL-731 Dark - Prison/House • AL-730 Darkness Church • AL-729 Fortress • AL-728 Dark - Blacksmith/Forge • AL-727 Skeleton Barracks / Graveyard • AL-726 Aviary • AL-725 Dark - Barracks/Graveyard • AL-724 Dark - Altar • AL-709 Wizards Tower • AL-708 Church • AL-707 University • AL-706 Townhall • AL-705 Stables • AL-704 Siege Workshop • AL-703 Sawmill • AL-702 House • AL-701 Blacksmith • AL-700 Barracks • AL-699 Archery • AL-698 Aviary • AL-697 Altar • AL-696 Replace Peasant Model • AL-693 Make sure fog of war is working correctly • AL-692 Adjust Darkness buildings so they are correctly on the ground • AL-691 Integrate Hero UI with merlin and Arthur • AL-690 Menu Items Unlinked • AL-685 UI Implementation with RTS • AL-684 Review Darkness Structures • AL-681 Figuring out Arthur and getting him game ready. • AL-680 Adjust Main menu and single player menu to start the single player experience. • AL-674 Finalize and Test Encampment Mission and Endgame Sequence • AL-670 Adjust Wave Manager for Unit and Wave Configuration • AL-666 Ensure Darkness Units and Buildings Function Correctly • AL-653 Finalize Logic for Mission Win State and UI Transitions • AL-648 Adjust Win/Lose State Logic and Implement Checkpoint System • AL-643 Spawn and Manage Dawn Units Across Chapter • AL-636 Create the player manager for the dawn units • AL-635 Create music for video (story book) • AL-634 Add the video that hannah is working on. (story book). • AL-633 Hide UI during video and cutscene. • AL-632 Create an ability to turn objects off and on per mission. • AL-631 Add win and lose states for the single player. • AL-630 Setup Transition between missions same map • AL-629 Horn Sound to Signify Mission Transition • AL-624 Darkness Faction Unit Animations • AL-620 Creating introduction trailer for ingame single player • AL-617 Sounds Pass List • AL-616 Figure out King Arthur • AL-615 Figure out Merlin • AL-614 Create missions for single player game mode • AL-613 Help Create player hub and other UI for the game. • AL-612 Help create Icons for buildings Darkness and Dawn • AL-611 Add new camera for in game cinematics / cutscenes • AL-601 Stables - Helldogs • AL-600 Aviary - Flying demons • AL-599 Create Wizard Tower - Skeleton Mage • AL-598 Church - Gothic • AL-597 Create Sacrifice Pit - University • AL-596 Using RTS Engine create the new faction type of Darkness • AL-594 Implement The Darkness Faction • AL-591 Create Darkness Structures • AL-589 Optimize Structures • AL-587 Remove Trees From Base Areas • AL-586 Mesh Baker • AL-584 Optimize Units • AL-583 Fix Lights On Construction State • AL-581 Add Ambient Lighting To All Structures Level 1 • AL-572 Adding Grunge to Ruins on Demo Level • AL-566 Investigate Implementing FOW • AL-565 Investigate Implementing Minimap • AL-484 Remodeling of Shipyard Structure - Standard and Extended Versions • AL-475 Upgrade and Redesign of House Level 2