v2.0 Beta Testing
2026-09-18As usual, please make backups before using this version. Whilst I have made every effort to test all possible ways to load, and quite a few people have also tested this version, there's always a chance a bug exists that could reduce your project to tears. To participate, please use the Steam Code: jdkjnrfHKDOP213 Here's a list of changes in this release: General: - Added: Direct Export to Richard Burns Rally. - Added: Direct Export to rFactor2. MAJOR changes to Shaders and Materials were required in order to obtain the best possible rendering in rFactor 2 since they highly recommend using PBR. - Added: Generator for automated Tracks, Bumps, Objects, String Objects, Walls. - Added: Generator Walls browser now lists the Invisible Wall, so runs of invisible collision barrier can be generated along the Track. - Added: Decals. - Added: Cameras. - Added: Pacenotes. - Added: Lights.
Read the full notes
- Added: Venue Property shows Verts and Poly counts. - Modified: Startup Screen to select existing Venue or decide on Target Game and create new Venue. - Added: Tracks tab and sorting and filtering to Venue Properties. - Improved: Shadows. - Improved: efficiency of Nodes.GetNearestLineBetweenNodes(). - Improved: Camera Rotating-Around-Target and Pan movement when below the Basic Terrain. - Improved: Camera Overview flying continues same direction as Helicopter. - Added: Override AC Terrain LOD and Driveable distance settings during export. Materials/Textures: - Added: Edit Mask under the Tool menu. - Removed: Removed support for rf2 Double-sided materials. Developers recommend properly adding duplicated faces. - Fixed: DDS BC7 support by writing a wrapper. - Added: Material Usage tab in Materials Editor. - Added: ScaleX/Y entry. When Scale X&Y values are the same, just one NumberBox is displayed allowing simpler changes for both. - Modified: Materials Editor "Duplicate" button changed to "Add" - will duplicate if something is selected. XPacker: - Added: Drag drop in trees to move String Objects, Objects, Cross Sections, Materials or Textures. - Added: Front screen shows list of Initial Objects, String Objects, Walls and Decals to display and in what order. This determine priority when filling slots in RTB. - Added: Cross-Section Copy button. - Added: Display the selected Texture. - Added: Decals. - Modified: XPacker / Materials Edit - modified to add new shaders and default materials. - Modified: RTB XPacks now include PBR textures in order to support rFactor 2. - FIX: Insert into Cross Section with Mirror wasn't adding new mirrored point. - Added: Xpacker can create an icon from your Cross-Section or Material. Terrain - Added: Auto paint - apply textures depending on slope and height. See Tools menu. - Improved: More realistic random Terrain generation. - Added: When selecting points by lasso, show the outline as you click and drag. - Added: Popup menu to Cut the Terrain using a lasso tool. This will make more sense in v2.1. 😁 Tracks - Added: Save Cross-Section to MyPack so it can be re-used. - Added: Cross-section editing guideline. Pressing Control shows where the insertion will occur. Improved the hit-test and offset for movement afterwards. - Added: Cross-section "Copy and Paste ..." popup menu option. - Added: Hold Shift while dragging a Cross-section Scale arrow to scale about the middle of the Cross-section, moving both sides in opposite directions. - Improved: Nodes-delete, if the total number of unselected or joined nodes is 1 or less, then just perform a Track Delete instead. - Added: Arrows to indicate what SurfaceMaterial will be dragged. Objects: - Added: Visualisation of Road that will be used when planting objects along the road - the green highlight now widens to the Distance Min/Max band and shows the Left/Right/Both sides being planted. With Normal Distribution ticked the band fades from solid on the inside to faint on the outside to reflect the thinning density. - Added: When selecting, show the lasso outline. - Added: When adding by lasso, show the outline as you click and drag. - Added: AC Grass FX support (see Venue Properties). AC Grass Materials have more properties allowing control the Grass FX effect. Some simple visualisation available in RTB (see Settings). - Improved: Planting Density reworked and uses Object dimensions if not defined. - FIX: Line Placement tool - Separation value calc failed for Complex Objects. String Objects: - Added: Tag String Objects to have front/back invisible walls. No need to separately create them. - Improved: Nodes-delete, if the number of unselected nodes is 1 or less, then just perform a Delete instead. - Improved: Read LODOut from XML files rather than default to 1000. Walls: - Added: Tag Walls to have front/back invisible walls. No need to separately create them. - Added: Save Cross-Section to MyPack so it can be re-used. - Added: Cross-section "Copy and Paste ..." popup menu option. - Improved: Nodes-delete, if the number of unselected nodes is 1 or less, then just perform a Delete instead. Start/Finish - Added: "Add Grid Markings" checkbox to add grid start positions. - Added: "Set here ..." right-click menu. Right click over a Track to place the Centerline, Grid, Pitlane cars, Start, Checkpoint 1, Checkpoint 2, Finish (rally only), Hotlap or Auxiliary cars at that point. A few videos below showing off some of the features: