v 1.2.3.1 Now Live - Stability & Peformance
2026-09-10I was planning to release this patch on the beta branch before sending it live, but there was a couple of bugs, already fixed in this build, that ended up causing problems in the 1.2.2 branch that was released earlier in the week. So! I went ahead and pushed this branch live as well and things in general should be running smoother all around now. v 1.2.3.1 Multiplayer • Joining dedicated servers bug fixed • Better messaging when a join fails • Fixed a bug that could position a client improperly on server join • Fixed a MP specific shrine bug • Cleaned up some annoying logs on dedicated servers World generation & terrain • Dungeon generation is spread over a few frames and you drop in once it is ready Resources & procedural spawning • The draw Distance setting better drives how far objects stream in • Object streaming can now handle more real objects appear per frame
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• Distant world data now properly cleaning itself up once far enough away Combat, skills & entities • Flame Glyph was causing a fatal error, now fixed • Danger decals no longer persisting in some instances • Ability effects better decoupled from framerate • Champion monsters spawning once again • Fixed errors when an encounter was cleared by a pet or by a player who had just disconnected • Improved familiar and monster pathing performance Farming • Placing crops, planters and facilities no longer reports "Obstructed" on empty ground • Crop growth and watering performance improved Building & placement • Fixed a bug causing a failed placement to still spend resources • Fixed a couple errors in the free-form builder when changing recipes or snapping pieces to sockets Inventory • Fixed an error when swapping or right-clicking inventory slots User Interface • Main menu buttons no longer silently do nothing if the menu fails to set itself up; it now repairs itself and reports a real cause • Pressing hotbar keys during character creation no longer throws errors • Fixed errors from the achievement popup, the target frame, the facility upgrade panel and several main-menu buttons Saving & loading • Improved backup save creation and recovery • Possibilities for data timing problems reduced during autosave • Player buildings in caves now saving on cave exit • Fixed a case where a world save could get stuck and hang the game on quit Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!