03/14/2019 Updates
2019-03-15Hi all! Hope you have been enjoying Ultimate Coaster X so far!! I've released 2 updates in the past few days. They add: • WASD camera controls (plus QERFTGYH for rotations, zooms, etc) • Slight performance enhancements • More graphical fidelity options that should allow the game to run smoother on older hardware • More demo coasters (a B&M Invert, a B&M Dive, and a ripoff of StormRunner @Hersheypark) • Clearer instructions for VR controls • Some startup crash fixes • Remap coaster editing control buttons (and add delete key to delete selected stuff) • "Recenter" button for VR mode • Export roller coaster models to .obj by riding them and pressing CTRL+SHIFT+E (ctrl+shift by itself will also toggle a debug menu, i probably should have mapped that to something else now lmao oops) (export directory is your windows user directory)
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Roadmap to releasing 1.0: • Add Gerstlauer trains, staggerd B&M hyper trains, 4-across Intamin trains • Better SFX (this one will be tough) • Fix crashes (some peoples' games crash when they click "new" in the coaster window) • Add friction slider to roller coasters • Graphical fixes • B&M dive brakes sometimes appear to float above the track • B&M dive holding brake should be a chain • B&M hyper chain lifts should have a return channel (i may or may not be able to figure this out) • Intamin cables (hydraulic launches, cable lifts) sometimes glitch out • Improve wooden support generator • Water appears to glitch into the ground when zoomed out on some devices (im stumped on this one lmao, ive looked into it for hours)