KSP2 Release Notes - Update v0.2.2.0
2024-06-11Bug Fixes Construction • Fixed: Moving stages around in the extended staging stack is difficult • Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel • Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building • Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel Flight & Map • Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break • Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes • Revised parachute drag numbers to provide a more consistent experience
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• Fixed: Parachutes that are staged via the staging stack do not appear as staged in the Part Manager • Maneuvers can now be created in the map even if a vessel shows 0 delta-V available • Fixed: Using the Surface Teleport cheat to move a craft with landing legs extended can cause orbit lines to disappear • Fixed: If a vessel is decoupled on the ground, launching will cause a permanent 'Landed' state, causing orbit lines to not be drawn • Fixed: Fairings contacting their base plate after being jettisoned causes a permanant 'Landed' state, causing orbit lines to not be drawn • Fixed: Using the Teleport to Rendezvous cheat from ground to orbit will cause a permanent 'Landed' state, causing orbit lines to not be drawn • Fixed: Craft with landing legs, wheels or landing gear regularly clip into the terrain after timewarping • Fixed: Fairings disable parachutes placed inside or near them, even after fairings are ejected • Fixed: Fairings and cargo bays sometimes do not detect encapsulated parts correctly • Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch FX & Audio • Fixed: Smoke sequence VFX and SFX are missing after reverting to launch Menus and Settings • Updated game credits • Removed the Private Division Launcher Missions and Tutorials • Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion • Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial Saving and Loading • Added aditional autosave points during Flight gameplay UI / UX • Added a dedicated Recover Vessel button in the flight HUD • Added notifications for when a player attempts blocked actions during timewarp or paused states • Added UI signpost when timewarping • Added notifications for when a parachute breaks in flight • Reduced the duration of the pre-launch countdown sequence Submitting Bug Reports and Feedback If you'd like to provide feedback about this build: Suggest a Change on the KSP Forums Bug reports should be shared to: Dedicated Bug Reports on the KSP Subforum