Update!
2025-11-10Version 3.9.0.9: Note: Fixed crash when toggling Rigidbody and entering Play mode. Note: Fix(manifest); remove administrator rights requirement from Player.exe Note: Fixed bug caused Games to crash on Windows 11. - Added normal-based depth bias in BatchedGeometry to reduce z-fighting on overlapping geometry. - Introduced optional per-material decal bias handling in MeshRenderer: - ENABLE_MESH_DECALS flag activates depth bias transform. - DECAL_NORMAL_BIAS and DECAL_VIEWDIR_BIAS control offset along normal and view direction. - Disabled depth write for decal passes to prevent overwriting base surface depth. - Ensures decal rendering stability on curved or uneven client geometry. - Default values tuned safefor typical scene scales. Version 3.9.0.4b: Revision 0: - Shader crash fixed - Math transformDirection and inverseTransformDirection infinity vector value bug fixed
Read the full notes
Revision 1: - Inspector not worked with rigidbody variables fixed - Some mono exceptions crashes engine bug fixed - Physics joints API added - XML API docs added Revision 2: - Crash on terrain creation bug fixed - Scene loading speed increased - Directional light clipping bug fixed - Skinned mesh distortion bug fixed Revision 3: - API crash fixed (heap size increased) - Particle system animation added Revision 4: - Deferred decals added - Particle system API added - Camera fov API added - Mesh loader missing vertex colors on import fixed - Added texture icons in property editor for texture props - Spline crash on select point bug fixed - Batched geometry crashes on broken shaders bug fixed - Standard deferred triplanar shader added





