2020.3.8 White Release
2021-07-02We are bringing existing features to the desired quality level with this patch. While these were functional when pushed they needed more work to match akeytsu's easy-to-use DNA. This includes a rework of our Space Switching workflow which is now much more intuitive and easy to set up within exsiting animation layers rather than a separate one. We have also refined our Ghosts so that they be displayed correctly when previewing cameras. Read about the highlights on our website. Full changelist follows Summary: Minor release Enhancements • V2 'Space Switching is now more intuitive, easy and efficient. It is now directly handled inside MRS layers (instead of a dedicated one) with a dialog in Transform panel to define the Space of reference.' • When displayed, ghosts now correctly account for camera animations Refinements • Name matchings are now saved
Read the full notes
• Long names are now correctly justified in weight editor • Minor UI refinements Bug fixes • Transform values are displayed in real time again in the dedicated panel • Akeytsu does not crash anymore in case of absence of target character • In case the retargeting dialog is still displayed, Akeytsu does not crash anymore when deleting a character after the retargeting process • Akeytsu does not crash anymore when selecting an unskinned mesh into the Tree or 3D Viewport • Akeytsu does not crash anymore when unbinding a skinned mesh • An IK or Reverse Foot target located in the background does not impact joint selection in the foreground anymore • “Hide Skinned Vertices” feature (re)considers selected vertices • Changing FOV in Paint & Check works again • Switching back and forth animation and rigging views no longer prompts for the addition of new joints • Fixed Revere Foot when in IK-mode so that it no longer returns back to the refpose when created on the first keyframe • And various fixes for Curveboard, Skin Atelier, Blendshapes, IK/RF…





