Early Access Version 3!
2025-03-10NEW Feature: Mission Passives System • Mission Passives can add density, increase EXP, loot, and reputation, boost Player Stats, reduce Enemy Stats and more! • Use Reputation Points to randomly roll passives. • 15 Total Mission Passive Slots (5 unlocked by default, remaining 10 locked behind Achievements) • 3 loadout pages to allow for different strategies! • Mission Passives are shared across characters/ships in the same difficulty/mode (Easy mode and Standard mode are shared, while Hard mode is separated) NEW Feature: Achievement System • Added Achievements to the game! • Added Steam Achievements for the game! • Easy mode and Standard mode Achievements are shared, while Hard mode Achievements are separated. • Removed the Explorer, Champion, Elite, and Conquest shop buttons from the Mission Menu's shop.
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• Dash skill has been added and is enabled by default (No skill tree investment needed). - Dash skill can be used when pressing the Spacebar key. - Dash skill has a 2 second cooldown. • Basic Attack skill has been added and is enabled by default. NOTE: Basic Attack already existed and was auto used with Auto Basic Attack, but now it is a skill you can add to the Skill Bar if needed) - Basic Attack hotkey is the V key. (Was V key and Spacebar key, but Spacebar key now applies to Dash skill) - Basic Attack can now be selected from the Skill List when assigning skills to the Skill Bar. (Allows Basic Attack to be used by a number key rather than its Hotkey) • Misc - The Mission Modifier "Player Skill Cooldown" is now a negative modifier (Makes player skill cooldowns a longer wait time) - Rolling Flat Health and %Health on Armor Plating equipment item has been increased. - Power Core equipment item can now roll % Physical Damage, and % Elemental Damage (The elemental damage is disabled though since those skills are not added yet) • Multi Shot damage reduced from 40% to 30% • Multi Shot projectile count reduced from 7 to 5. • Multi Shot tooltip updated to clarify it doesn't shotgun. • Multi Shot's Repeat node +3 second Cooldown (from +2 second Cooldown). • Multi Shot's Repeat node now has +25% Physical Damage per breakpoint. NOTE: Multi Shot was a bit too strong, slight nerf added, but also now has an option to invest into big damage for longer cooldown. • Power Shot damage increased from 150% to 200%. • Power Shot gains +12% Physical Damage per point (up from 10%). • Power Shot energy cost increased from 25 to 35. • Power Shot's Impact Nova node now +10% Area of Effect (up from 8%). • Power Shot's Knockback node removed. • NEW Power Shot node: "Efficiency". +10% faster Cooldown per point. -1 Energy Cost per point. NOTE: Power Shot overall buff with higher base energy cost. • Drill Shot damage reduced from 70% to 60%. • Drill Shot hit count reduced from 5 to 4. • Drill Shot cooldown reduced from 3 seconds to 2 seconds. NOTE: Drill Shot damage nerf, but more spammable. • Seeker Shot base damage now 30% (down from 40%). • Seeker Shot base Proc Chance now 30% (up from 10%). • Seeker Shot base Bounce count now 4 (up from 2). • Seeker Shot gains +1% Physical Damage per point (down from 2%). • Seeker Shot's Activation Chance node now grants +3% Proc Chance per point (up from 2%). NOTE: Seeker Shot damage nerf, but more spammable via proccing • Rail Gun base Ammo count now 14 (up from 6). • Some icon art has been updated. • Notification Messages for things like Looting items, Achievements. • Settings Menu has a button "Item Delete Key" which can be enabled to quick delete items. • Hotkeys enabled for quick menu navigation: key for Skill menu key for Mission menu key for Equipment/Item menu key for Ship Select menu





