Recommended6 hrs played
Edit : I have played it for 5 hours now and I my opinion is still the same as it was before.
Climbing works differently than you might have played before such as in The climb or Climby, instead of selected grab points your hands are Physics driven, you have three floating finger ends (like Rayman) and a palm you need to use your grip to hold on to objects.
The game is procedurally generated so each tower is...
6 found this helpful, 2020-08-08
Not recommended0 hrs played
I see a lot of potential here but I found climbing certain things to be too unintuitive to actually beat a single level (like, am I supposed to be able to climb the poles? If so, how?). The physics-based climbing does make for some more cerebral wall-scaling compared to other games, which is neat, but it also means your fingers can get awkwardly stuck on more complicated geometry until you wiggle them out. Lack of...
4 found this helpful, 2020-08-07
Not recommended1 hrs played
I found controls to be pretty disastrous (HTC Vive), others don't seen to have complained yet though.
I had high hopes for this, thought it looked pretty fantastical, but basically I can't control the little bu&&er.
Seem to be 2 sorts of action a pull (without button press) and a grip with trigger - neither are guaranteed to fix you in place - so you're constantly slipping and sliding away from your current...
1 found this helpful, 2020-08-11