"Endless Finetuning" – Patch Notes 1.8.1
2020-08-20NOTE FOR PRELUDE USERS: Please keep in mind that you have to purchase the full game to enjoy everything in this patch: https://store.steampowered.com/app/1203360/Core_Defense/ The endless mode turned out to be too easy and this patch is making it harder and brings a bunch of balancing changes and bugfixes. Please note that your highest wave record will be reset so we can set new records! Changed • Increased the health scaling for the endless mode • The flawless bonus is now only denied if mobs escape • Increased chance of rolling shooting mobs by 15% • Removed Keep it cool module and enabled it by default • Updated Chinese, German and Indonesian translations • Giant Shielder shield percentage 15% 🡆 10% • Melter default target preference is now random • Disruptor rarity common 🡆 rare • Further reduced the maximum amount of explosion particles
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• Reverted the health scaling nerf from last patch (back up by 5%) • Hardened Core damage reduction 15% 🡆 12% • Increased base health for all colossal mobs by 10% • Added background for the reset build button Fixed • You can no longer gain the Unblocked achievement after gaining walls through core modules • The game will no longer sometimes crash when the Sniper is destroyed • Upgrades gained through Salvage are now discovered in the compendium • Mob kills can no longer be negative and break the pacifist bonus and achievement • The Registrar achievement no longer unlocks too early • The amount of runs played is now properly counted again • Tower deaths are now properly counted for the highscore graphic • You can no longer drag walls which have a tower on it • Fixed GSOD for mac users • There now is a boss wave with the Colossal Penetrator





