Update: 1.7.3
2026-06-25New feature: • Player: Added mouse control support. • Trigger: Added a "continue used" test function. • Game setting: Added support for simultaneous multi-button input. • Particles: Added an emitter shapes preview. • Smart Bomb Object: Can now trigger any explosion type and spawn them at the trigger position. Can be abused to create complex particle systems. • 1UP Extend: Can now be set to "None". • File Management: Deleting a game now moves it to the Recycle Bin instead of deleting it permanently. • Build Optimization: Invalid file formats (e.g., .psd, .zip) are now automatically excluded from standalone builds. • Building a game now lists any levels that are missing "End of Level" objects. • Layers: Pressing K lock or unlock the selected layer. • UI: General polish and user interface improvements. Bug fixes: • Memory: Fixed all memory leaks. This should improve stability.
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• Physics/Timing: Reverted the previous bullet timing fix for now. • Particles: Loading a new game corrupted particle settings. • Triggers: Fixed an issue where the "Enemy HP is <>" trigger only checked the first spawned enemy of a connected wave HP. • Fixed a bug where the score texture scale was not being saved. • Fixed a bug where the score animation could break if Vsync was disabled. • Weapon Editor: Corrected an issue where turret weapons displayed incorrect behavior in the editor. • Fixed a bug where the "enemy death cancels bullets" setting was not properly propagating to enemy instances. • Stability: Fixed a crash that occurred if an explosion attempted to use a missing material. • Fixed an issue where the current camera shake could be overridden by a subsequent one. • Fixed a crash occurring with missing bullet textures • UI Gauges: Fixed an issue where only integers could be added to the gauge. • Restored the "1UP sound" menu in Game > Gameplay > Lives, which had been accidentally hidden (regression).





