Battlecaster 2 - v0.16 Notes
2026-03-08Development Update BATTLECASTER 2 Ring 2 is now playable. Shop and collection systems are in. Significant enemy AI and combat bugs fixed. Ring 2 — New World Ring 2 is now playable. enter the second layer of the ring-world. World generation reworked and refined for Ring 2 Four new levels: tower, cliffs, Black Cube chamber, and temple ruin New Gem nodes and Health Crystal nodes added to Ring 2 Ring 2 enemy AI: actors now wander, chase, and leash to their territory Roguelike Systems Shop system added Collection system added Combat & Enemies Fixed enemies falling through the ground Fixed enemies not responding to gravity Fixed enemies freezing after a hit animation instead of re-engaging Fixed enemies not playing walk animation Fixed fireball being destroyed mid-flight Fixed buggy encounter triggers Fixed end-node combat not starting
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Fixed heavy attack causing player position snapping Fixed player animation glitch on the map UI & Presentation Cinematic camera added to pause menu Map node buttons now animate New ring shader with dissolve transition Prep inventory now fades in instead of moving into position Map nodes now display correct Default, Quest, and Combat states Floating ambient particles added New player hit particle effect New trail on imp projectile Drop shadows added to talent icons Damage number font finalized Screen shake effects adjusted Fixed reward orb spawning inside rocks Bug Fixes & Stability Talent drag-and-drop now only activates from the designated green squares Fixed node edge materials not disappearing and reappearing correctly Fixed reward not appearing on end node Fixed hit animation particle effect





