MONSTER update!
2022-01-27This first major update for the year puts a focus on enemies - new and existing. Enjoy! Full v. 1.4 changes: New enemy: Goblin Leader New enemy: Ripper King (Level 1 mini-boss) New enemy: Shadow Master (Level 2 mini-boss) Enemies can have armor: decreases hit damage by 1, stops all projectiles and deflects bullets Modified enemy: Added "Teleport Jump" special attack for Shadow Modified enemy: Ripper Queen has armor New cannon upgrade (all except water): Penetrative - Armor Piercing projectiles New cannon upgrade (water only): Perceptive - Targets all enemies Goblin may come out when breaking hole planks Blood splatters fly more in line with where the attack came from Updated workbench background graphic When player interrupts an attack against another target, the enemy will likely stop and target the player instead
Read the full notes
Some friendly spiders may join and help the player in battle stages Projectiles from friendly spiders do not hurt the player anymore All goblins become slightly faster on each hit they take At least every second normal room is a battle stage now Level 1 final battle has only flying enemies Enemy projectile aiming improved against player Longer incoming timer for Vrem and other bosses before entering battle Wishing Well: Decreased the odds for many items Saved Miner: Added more variety to rewards Player invinsibility time decreased after hit by 0.5s Rats do not eat Shadow enemy anymore Modified weapon: Golden Pickaxe default damage is now 3 with additional 2 damage against armored enemies Frost level may have holes that are not covered by ice Dream mode: Vrem health dropped to 75 Rippers did not target fire and water cannons No warning prompt regarding respawns when starting a new game on game over screen Glass Cannon projectiles did not cover exact full range Player would sometimes use an action (e.g. pickaxe) when interacting with something Steam screenshots were not working (F12 in game)





