Anomalous 1.5
2026-09-19Its been a long road. There is still more to come but here is the first major update to the game. Think of it as Anomalous 1.5 , I took a long while to decide what to do with the game and after not looking at it for a while when I came back I realized a lot of the enemies look like they belong in different games. While there are a great set of enemies they don’t seem to all visually be cohesive with the world of Kosolov. The majority of the enemy characters in Anomalous have received a massive update which includes new AI and visuals. There is also a new collision implementation for player projectiles . enemy hits will feel more accurate instead of a giant invisible hitbox around enemies. And in other updates some localisation has also been added finally. Bug fixes • Fixed collision issues with window meshes • Forest (map 2) fixed minor issue with toxic waste not damaging player
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• Central(map 12) fixed Walker encounter • Central (map 12) Elevator after defeating walker has been replaced with a jump pad. • Mission 7 - you may have spotted flying grey shapes . these are now hidden and were meant to be developer mode assets only • Mission 2 - fixed sections of toxic sludge not hurting the player • Dual wield tracer lines now correctly fire alternating for left and right weapons. • Fixed some missing footstep sounds on certain surface types Character updates Various replacements and additions have been made to the enemies. Characters are divided up into the following: • SUPER HEAVY CLASS • Mech • Synth Guardian • KRC MILITARY CLASS • KRC Metro • KRC Shotgun • KRC Assault • KRC Flyer • KRC Melee • KRC Medium • KRC Heavy • KRC Elite • ADVANCED CLASS • Mantis • Zero Point Kineticist • Drone • Advanced Drone • SYNTHETIC • Synth • Synth Abomination *new • Kamikazi *new • Wrathling • Crawler • Flame projectile stub has been converted to a KRC Jetpack Soldier. • KRC Soldiers Updated with overhauled look • Stub characters replaced with more variations of KRC soldiers • Elite Stub overhauled and replaced with KRC Elite soldier • Tentacle Zombie Added - this is an AOE explosive character who will detonate when close to the player • New animations when characters are kicked AI Updates • Stalkers(Now mantis) can now Dodge. Mantis can dodge projectiles like rockets and grenades. Rather use bullet based weapons. • Fast Synths(Zombies) behaviour modified, added more avoidance behaviour so they avoid each other in getting to the player • Fast synths (Zombie) speed increased • Friendly fire has been removed - the size of arenas and combat areas in the game makes it too easy for the player to rely on friendly fire. • Medium Soldiers throw grenades at the player and can perform rolls • Heavy soldiers are equipped with rocket launchers and can toss a flying drone • The Synth Guardian is a heavy class enemy that creates a shield for up to 3 enemies. Once a synth guardian is destroyed then the shields will deactivate • Titans are large mech class unis that have plasma weapons and can launch a group of missiles at the player • A gigamech is the largest unit in the game which has dual plasma rifles and launches a flurry of grenades that spawn damaging fields as well as launching a swarm of bladed drones at the player. Audio • Instances where music cuts has been fixed • Lots of audio rebalancing done Weapons and Item Updates • Shotgun reskin • Killing enemies with a melee weapon will cause them to drop health. • Weapon tracer lines are a lot more subtle and include a taper-off effect • Some FX has been fixed • Blood and gore FX is 100% more awesome with droplets and blood explosions. • Health pickups visuals updated Gameplay Updates • Player speed decreased slightly to 900 units • Player jump height increased by 50% to 630 units • Hit detection has been changed significantly. Hit detection is calculated against the actual character mesh rather than a hitbox as previously was the case • Player projectiles are also not raycast / line trace anymore a radius is included to suit the speed of the game • Localisation added for Brazilian and Simplified Chinese+ • Most maps have a light pass in which a diffuse boost has applied making darker areas brighter and slightly more saturation overall. • Bunny hoping is slightly easier to perform now. There is also a speed cap of 2500 units per second (250 on the speedometer if you have it activated) Misc • Some props improved • Player weapon sway animation improved Gigamech - Most powerful enemy. Dual plasma rifles and launches a flurry of grenades that spawn damaging fields as well as launching a swarm of bladed drones at the player. Drones - standard and heavy Mantis - Agile melee fighter who launches a disc shaped projectile.can jump to avoid it Elite KRC Soldier KRC Soldies - Standard , Jetpack, Medium and Heavy KRC Soldier - melee variety Zero point kineticist - Charges and the launches a massive energy beam Synth characters - Zombie and abomination Titan mech - Dual plasma cannon and rocket launcher Kamikazi synth - detonates when close to player





