3.1.0 Public Test Build
2024-06-02Sorry we've been gone for a year but we have been actively working. We have just released a public test build of 3.1.0 that adds a ton of fixes and updates including: UPDATES • Armors are now color coded: • Magic Armor: Blue • Heavy Armor: Red • Common Armor: Green • The Accessory/Charm mechanic has been revamped: • The Accessory system has been removed • There are now 3 charm slots • Charms are now split into 3 categories: • Magic Charms: Blue • Heavy Charms: Red • Common Charms: Green • Rebalanced some Charm effects: • Made the Frost, Flame, and Electronic bands resist their respective elements by +25% instead of making the user immune • Made the Frost, Flame, and Electric rings resist their respective elements by +60% instead of making the user absorb • Battle Items are now color coded: • Healing: Pink • Magic Restore: Blue • Food: Green • Status Healing: Yellow
Read the full notes
• Corrected skill terminology for consistency: • Miniscule/Minor • Moderate • Heavy • Severe • Added a Credits and Changelog Window InGame • Made new Icons for Sync Spells and Pierce Attacks, and corrected a few Icons as well • Updated the Battle Results Screen • Changed the color of HP from orange to pink for consistency • Made a custom font (other fonts can be used in the menu) • Tweaked the Battle Quicktime Event to be more responsive • Tweaked a lot enemy stats for balancing • Tuned some maps to work better for optimization and gameplay • Elemental and Physical spell costs has been increased • Quill, Antonio, & Chollie have been buffed • Rebalance Physical and Magical skills for consistency • Updated the Tutorials to be quicker and more accurate • Updated the Demon Invasion Guidebook with completed tutorials • Added working monster book to view enemy stats and drop rates • LevelUp bars now only level up one party member per bar. • Updated the items in Item Bundles for balancing • Items have different inventory limits • Updated the Neon Station Dungeon for visuals and optimization • Updated the Stone Creek Caves Dungeon for visuals and optimization • Updated the Pinechester Mansion Dungeon for visuals and optimization • Updated the button graphics for the title screen • Updated the logo for the title screen • Updated graphics for intro cutscene • Updated some models and textures • Updated some of the cutscenes • Updated some of the Poltergeist sprites • Updated the Warden sprite • Updated weapon, charms, and item name descriptions • Updated and added new icons • Updated the "Status" menu with the "Stats" menu since its original purpose was redundant • Updated Soul Carve, now drains MP • All Sync Spells cost Max Stamina and now do Aether Damage • Added the toggle option to hide following party members BUG FIXES • Temporarily removed the skill Frenzy due to it crashing the game • Removed walls that block the player's vision on certain maps • Fixed a fatal error with the Mirror boss "TypeError: BattleManager is not a function" • Fixed a problem where most models turn towards the player when engaged • Fixed a few early enemies giving out too much EXP • Fixed a bug where some attack animations were not showing up • Fixed a few event functions • Fixed a problem where the timer event does not work in the Quillogeist battle. • Fixed a problem where some group status effects only targeted one person • Fixed a problem where Cholligeist was WAY too aggressive • Fixed a problem where the Warden and Mirror bosses has graphical glitches • Fixed a bug where using the sync spell Hailstorm did fire damage • Fixed a bug where some physical attacks didn't have their animations • Fixed an error where the LevelUp Bar leveled everyone instead of the selected character • Fixed an error where Otus would not buy back sold items Music Related Updates • Updated the Track "Epic Proportions" • Updated the Track "Neon Dungeon" • Updated the Track "Pinchester Mansion Boss Battle"






