Update 0.19.1: Some new moves!
2026-07-06This update adds a bunch of new moves and otherwise contains mostly internal changes. Additions • AI: AI wrestlers will now climb ladders to perform flying moves if they feel the situation allows it. • This follows the same logic as the decision to go to the top turnbuckle, only that ladders are slightly preferred. • Moves: Added new front grapple moves. • Cutter – out of nowhere! • Plus a variation kicking the opponent first • Fireman's Carry Facebuster – precisely 5 F's given • Fireman's Carry Knee To Face – time to take a nap • Fireman's Carry Powerslam – adjusting attitudes since "FU" is no longer PG • Stunner – (glass shatters) • Plus a variation without kicking the opponent first • Moves: Added new heavy strikes. • Hammer Punch • Weapons: Added Briefcase weapon. Changes
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• Actions: Grappling an opponent from a side will now also immediately commence a grapple after turning them around. • AI: Increased the scan radius for finding stuff to climb (ring corners and ladders). • Botches: Dramatically lowered the chance of botching a lifting action. • Including, but not limited to a fix of the botch chance computation, which was wrongly computed higher than intended. Fixes • Spelling: Fixed spelling of Clothesline. • Weapons: Fixed a bug that could cause tables, ladders and stairs to become invisible when disassembling stairs if earlier in the match a table was broken... • Weapons: Fixed errorneous computations leading to tables sometimes simply falling through ring ropes. Technical • Core: Upgraded script compilation backend. • This should have no notable effects other than possibly a minimal boost of loading times. • Engine: Updated Unity (to 6000.3.17).





