Balance Patch #4
2024-10-16Primarily an update focused on card and upgrade tweaks. Mainly with an eye towards balancing, as well those upgrade combinations that break the game a little too much. We're also sharing a Google Sheets in the Discord with some raw data on Cards/Upgrades, for the curious and/or for any wiki efforts. You can come check that out and join the community over on the Discord! Best Regards, - Multicell Games Team. - Buffed Peck's base Vulnerable 1->2 - Reduced Bloody's cost 2->1 - Debuffed one of Seeing Red's AP upgrades - Slight rework of Wimp's upgrades - Slight rework of Frenzy's upgrades - Added missing Daring Ascent's Fly upgrade - Added Adrenaline's missing convert upgrade - Added Antivenom's missing trigger down upgrade - Added Riding the Current's missing Add Card upgrades - Fixed Tantrum clone upgrade going to Hand instead of Grave, allowing for infinite chaining
Read the full notes
- Fixed Air Support's basic upgrade not applying - Fixed Surprise Attack's convert upgrade not changing the card text unless it was the first upgrade - Fixed Tier Up pages not showing for Tier 2 unlocks most of the time - Potential fix for Tier Up page showing up blank when no tiers are being unlocked - Scaled Razorback's Open Mind token reflavoured as Panic token





