Early Access v1.8.2.0 Experimental | Allround Improvements
2026-09-25Early Access v1.8.2.0 Experimental - Reworked mesh damage visuals. All units now support visible locational damage on their surface materials. - Minor texturing pass for all units. - Added custom torpedo coloring. - Character stats and gear now affect swim speed. - A series of fixes for call-in planes to help them behave better when dive bomb targets are available. - Recalibrated air rocket pods. - Fixes to certain ships having more secondary explosion triggers than necessary. Most squadron ships were affected by this, lets us know if they still seem fragile. - Added bomb available icon on unit indicator HUDs. - Added news message for losing the campaign (losing all territory) - Assigned appropriately sized splash VFX to larger caliber shells. - Landing boats now stop and visually release soldier models on to land.
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- Allow Invert Camera Y setting to also invert mouse Y in utility weapon mode. - Cumulative sunk tonnage and campaign time in days now visible in stats tab. - Lunga now always starts as an airbase with bonus supplies. - Secondary explosions VFX minor adjustments. - Fixed bomber rear gunners no longer working. - Fixed PC-461 missing engine audio. - Fix issues with color selector mouse highlights. - Fixed Rennell island spelling. - Fixed dive bomber warning highlight frequency rates.





