[Update] August 5, 2026
2026-08-05Change list New Features & Improvements • Added proper away uniforms for the following teams: • Full Metal Mayhem • Orc's of Hazard • Scarolina Panzers • Tokyo Terminators • Training Camp • Added additional VO lines for kickoffs, etc; • Reworked how Trades and Free Agents work with Player Cards. Players no longer need to be unlocked, and Player Cards now provide a 50% discount on signing costs; • AI is now more likely to reject initial offers during Trades and Free Agent negotiations; • Added 12 new tracks by Lil' Flip to the Lil' Flip's Cloverland Kingz DLC; • Kickers and Punters no longer appear in the Player Bounties pool; • Player Cards for the Training Camp team no longer appear as rewards; • Updated several Custom Logo icons to better match their designs; • Player Goals now display the required Overall Rating (OVL);
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• After the Draft, when Auto-sign Rookies is enabled, the system now releases only the lowest-rated players at the corresponding positions; • Winning a Wild Card Playoff game now also counts toward the Win Playoff Game and MVP in Playoff Game Player Goals. Gameplay & Balance Updates • Assorted team balancing and player personalization improvements; • Defense Improvements: • Defensive coverage AI has been overhauled; • Faster reaction time in zone and man-to-man coverage; • More precise collision boundaries for pass deflections; • Improved assignments and coverage in several defensive formations and plays (e.g. plays from the Legion of Boom formation). • Free Agent Reshuffle: • More Free Agents, including new and returning community-created players from MFL1, are now available for signing; • Rebalanced player ratings; • Retired parody players are no longer available for signing. Their Player Cards remain available in the Card Album for collection purposes. Bug Fixes • Fixed a bug that caused RB Kill stats to be tracked inconsistently. Kills made using the Chainsaw and Flame On Dirty Tricks are now tracked correctly; • Fixed a bug where an AI onside kick caused the receiving team to line up incorrectly; • Fixed an issue during handoffs that could launch the ball 40–60 yards backward, resulting in a fumble; • Fixed an issue where the AI team could perform an invalid kickoff after halftime; • Fixed a bug that could cause formations and plays to disappear from the playbook during games, even when the starting QB, S, and LB were still alive; • Fixed a bug that could cause the game to hang after completing the Season 2 Draft; • Fixed an issue where a running back could occasionally collide with an invisible object, which could result in a fumble; • Fixed a bug that caused the QB Longest Pass statistic to track incorrectly; • Fixed an issue that caused robot portraits to display incorrectly; • Fixed an issue where Pass Deflections were sometimes not tracked; • Fixed a bug where Playoff Wins were incorrectly counted as Season Wins for Season Objectives; • Fixed a UI issue where the previous season's expenses did not carry over to the next season on the Team Budget screen; • Fixed an issue where XP earned from on-field actions could occasionally be calculated incorrectly; • Various additional bug fixes and stability improvements.





