Quality of Life & Balancing
2025-06-26Quality of Life Changes • Added a Tutorial, teaching the basics of the game • Improved Tooltips and how they are displayed during deck building • Improved Path Building, making it more intuitive and easier to build • Added a Guest Warning every time a guest appears in a wave • Added a UI Screen showcasing every Intruder and guest appearing before a wave • Improved UI when placing a Room. Now the shop hides when placing a room, and tiles highlight properly, showcasing where you can place a Room • Improved Hand UI when placing a Trap. Now you can hold trap cards that you don't have enough mana to play, and it highlights where they can be placed • Added a universal option to click OR drag and drop in all actions • Removed duplicate options when picking a card reward Balancing
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• Recycling is now free, but you can only do it to traps placed on the castle. You can't recycle cards in your hand anymore • Traps don't stay between waves anymore. They break at the end of each wave • Barricade cards had a rework. Now, they only take one damage per hit, and their HP is related to their durability. Now, they are affected by the Torture Room Synergy • Medium and Hard difficult rebalancing. Tier 2 enemies were too difficult to deal with, and they appeared in large quantities. So, they had their movement speed and health reduced, and waves were also re-structured a bit to be more fair for players to beat • Reworked freeze mechanic to apply freeze stacks more consistently Bugfixing • Fixed a bug where Greenhouse synergy wasn't adding mana • Fixed a bug where Treasure synergy wasn't affecting the gold earned by the player • Fixed a bug where traps that give mana would give way more mana than intended • Fixed a bug where stun traps wouldn't work properly on the last room before the Party • Fixed a bug where multi-tile traps wouldn't affect the room placed • Fixed a bug where demons weren't dancing properly in the party • Fixed a bug where doppelganger rooms were free





