Devlog: Year End Update
2025-12-24Hey everyone , Before the year comes to a close, I wanted to properly speak to you all. First — I’m sorry for how quiet things have been. Skye has had setbacks and long periods where progress wasn’t visible. That silence wasn’t intentional, but I understand how frustrating it’s been, and you deserved better communication. What’s important to say now is this: Skye is no longer just being “fixed” or reworked. Over the past year it has been rebuilt from the ground up. Skye is now an entirely new game, developed primarily in C++ using Unreal Engine 5.7, with a new foundation built to properly support the long-term vision. I wanted to share this small glimpse of the new Multiplayer Lobby. MP has been a long road to walk but I am finally there. What’s already in development: Fully rebuilt Multiplayer foundation The entire Isle of Skye map opened up New sub-harvesting mechanics
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Completely reworked animations & locomotion Full controller support, including rebuilt UI New combat system: shields, parrying, combos & finishers New enemy AI and boss encounters Plus more, including new Ghost Building This has been a long road, but it’s finally starting to feel solid underfoot. From January 2026, I’ll be showing all of this off in much more detail — and the newest playable build will be coming soon. Thank you to everyone who stuck around. Your patience hasn’t been taken for granted. Merry Christmas More very soon. — Jarl Alston





