2.7 Valentine update
2022-02-05Hi again! Today update is content update for valentines day. January was a very busy month for me (college semester begun and other projects) This update also include some balance changes that I hopes decrease the randomness of the game and make late game more manageable. Mechanics • In love : Two houses in 2 tile range of each other have a small chance to be in love. Love bubble will show on the map. When 2 houses with in love status is merged, they will produce 1 - 3 children, workforces and bonus points. • Children Children take 1 extra food and can't do work. After 7 days, children will turns to functional adults. Powers • Blessing : Change to boost production of buildings in range. • Love angel : Inflict love effect to every houses in range. • Harmony : Void all debuff for the next 4 days. • Relocation : Move a building. • Swap : Swap position between 2 buildings.
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• Each power now have a cooldown time. Actions • Change all card removal action with 1 free discard action. • Inspection : Service buildings stop working for 7 days. Then the next 2 week it will produce 100% more resources. • Holy week : Every temple takes 1 food every day. After 7 days they generate 24 faiths each. • Sin city : Quadruple crime rate, double the fine. • Deathcare : House will disappear instead of turning into graveyard. • Commute : Building also check for all house in the same column, row. Increase food requirement by 2. • Baby boomer : Married couple produce 2 more children for 2 weeks. Levels & map • Show map thumbnail instead of rendering the entire map. • New map Samut Prakan • Unique building "Wedding venue" Inflict love to a houses in range every 2 days. UI • Event timeline collapse, expand on hover. Balances • Option to skip adding building card if you already have at least 5 buildings. • Museum increased range and gives 4 workforce for every ruin destroyed. • Add different faith buildings to build-in levels. Steam • Rank and leaderboard for each build-in levels now accessible from menu.





