Update 1.2.0: Acceleration!
2024-03-06Gameplay: -Looting corpses starts automatically, but it's even faster with the button pressed. In the prologue this property is significantly weakened. -Now only weapon or artifact parts can be found in bags. Battery charges have moved to the pockets of enemies, where they can be found. -Slowdown when using medkits and removing/on shield has been weakened. -Perk that increases battery capacity now gives a fixed bonus instead of a random one. -Perk that gives energy regeneration has been almost doubled. -Zombies are 2.5 times less survivable, but their numbers have increased by 25%. -Ghosts are less ghostly: they are now easier to hit with ballistic weapons. -Some curses have been weakened to make the first act (before the first boss encounter) easier. -The dead mage's killing spell now gives undead a lower bonus to their health when hit. Armor and attack bonuses remain the same.
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-Mutants' mutations have been weakened from 1.5 to 6 times. Some combinations allowed slow and weak low-level mutants to kill easily and quickly. But their acid is still just as dangerous! -Random bonus to thrashbots' ballistic armor has been reduced. Design: -Basic volume of working artifacts has been reduced. Bug fixes: -Fixed a bug that caused the weight of medkits and grenades to be unnecessarily high. Now the character can run with a couple of bandages in his pocket! -Description of some perks has been corrected. -Chain explosions should no longer cause the game to crash.





