Spryward & Slushy Alpha Update 5
2026-09-25Hello everyone! I've got some minor changes for you today. One of my biggest pieces of feedback this year was on the game's camera. It needs lots of TLC and I agree. So i've created an advanced camera settings section for Spryward's smart phone. I've continued my optimization progress to reduce draw calls to help GPU load. Which has been very successful so I started something similar with all the physics in the game. I've begun reducing individual static bodies for the openw world. This way each zone gets just static body for all the buildings and geometery that's inside of it. This will help reduce the CPU load which is the game's current bottleneck at the moment. Tag can now be encountered in the open world as a super villain boss fight.
Read the full notes
Infestation piles are now placed around the map. More coming soon. These act as controls for all non crime related zombie spawns. These will populate areas with infected and can be destroyed by Spryward. This is continuing my efforts to give each zone in the city its own identity and faction information. Special thank you to everyone who played Spryward at Lafayette Comic Con this year! I got awesome feedback and lots of confidence about my work on this game. I've got a big list of improvements to work on until Into the Media-Verse is ready. I hope you can see some of the direction I'm going with that in today's update.





