Update 0.5.2 - Patch Note
2023-09-13Judgeball: Lethal Arena - Update 0.5.2 - Patch Note - Wednesday September 13 2023 ### New features - New equipment menu UI - Goal keeper's best friend - Hero pose in end game score screen - Redeem code - Angel's fly kick (during lift off and landing) - New tutorial objectives UI - Demon's ability with ball in hands - New light armors - Mind ultimate friendly fire ### Improvement - Forbid mapping several actions on the same input - Hide ingame control helper panel with a controller - Improve tackle's feedback SFX and VFX - Improve gamepad navigation in menus - Copy player's username in clipboard on click - Show tackle/punch cooldown on reticle when down/fatalizable/invulnerable - Add ultimate duration cooldown in UI - Fatality sequencer shows score has changed - New death game VFX (lava)
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- Add message in client lobby indicating which players must be ready to start the matchmaking when being in a team - Remove pass VFX on ally when player is in shooting animation - Improve Balog's catch collider - Disable and cancel all inputs when player is in "Warming up the crowd" state - Keep teams composition in private after a game - Remove draw column from leaderboard - Disable private panel UI once leader started matchmaking - Mind ultimate target's empowering - Spectator mode set to automatic mode after respawn - Preserve equipment choices after a game - Add a setting to hide the controls helper on a match start - Add social icons in game stats results screen - Forbid ultimate cooldown less than 10 seconds inside the practice mode - Cyborg's shockwave does not make loosing the ball anymore - Cyborg's shockwave range decreased (half of the arena) - Make demon eligible for a pass when invisible - Forbid punch/tackle during invulnerability state - Add bonus tooltip inside the "Equipment" panel - Clearer information when an item cannot be equipped because of the gear score - Dynamic punch/tackle cooldown according to the character's corpulence - Grant score to Mind during ultimate control - Make the camera movable when character is down - New characters portrait - New ingame gamepad helper image - Hide automatically the crowd if graphic quality is not set to ultra - Dynamic AI combat cooldowns based on the difficulty - Make AI GK less strong against magnus shots based on the difficulty ### Bug - Character spawn looking at his goal's direction before turning around - BAAW boomerang sometimes does not trigger - Ready poises are not correct after having done a game - Goal splash screen displayed after the sequencer - Player can do a pass to a teammate which is behind or down - BAAW goes through the enemy even if punched - Angel's fly small wings sound is not spatialized - Character is ramping quite fast when put down for a fatality - Character's tackle animation "cancelled" by a punch - Names of new players are not displayed in the top UI until a global respawn - Teammate has its name displayed in red after a first spawn - Mouse not available on in game "Options" menu if it was displayed before/during a sequencer - BAAW sometimes does not rebound back on character's hit - Player is joining the second spectator slot first in the private panel - Fatality VFX not completely displayed if graphics are set to low - Camera in the wall when being on the left/right side of the goal death zone - Substitute and end game score panels are overlapped - "Shop" and "Equipment" menus overlap inside client lobby if pressed next to each other - Character's description is not displayed in server lobby - Player's camera movement is not working after a respawn if not moving the character first - Gail and Cymoril not on the floor during Mind's normal fatality - "Unbound" gamepad key displayed on the "Position" button inside the server lobby - Pass is not caught by a teammate in tackle animation - Tiny Balog seeing the pass indicator on teammate - Mind does not have the control UI if taking damage/falling down during the previous control - Gail's vibroblades stay active after the ultimate if a tackle has been done - Character is playing the "fall hit" animation twice - Cymoril falling from fly to "down" position after having received a cyborg's shockwave - Backward arm animation when character is trying to catch a ball which is going over - IDLE breaks are not played for the first start of the game - Game frozen and not responding after having pressed the "Lobby" button from the end game screen panel - Character seen as standing in the air after death in death game mode - Exiting death zone while still inside another death zone cancel damage - Server crash because of "Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff" - Trajectory of magnus shoot cannot be changed anymore - Pass indicator displayed on player when the pass is changed recipient tardily - Premade private teams are not kept after a game when going back to the lobby - Spectator sees all players as dead in the top UI - Player having a POV camera in the middle arena when there is 1 minute left in the game - "ConnectionTimeout" failure on matchmaking request - Charged shoot from Cyborg is falling directly on the floor after release - Player game is blocked if Mind is closing the game while controlling him - MVP player displayed with a black armor in the end game screen panel - Main menu "Exit" button is skipped when navigating with a gamepad or keyboard arrows - Top UI displaying a player that joined during the game as dead until the next global respawn - Client game is crashing when a player is accepting an incoming invitation - Camera in the wall if player is going along the wall from the GK zone - Pass interception lead to a decisive pass - Ultimate Gail tackle with neural booster has wrong cooldown color - Stu is in the floor during the victory's sequencer pose - Punch animation not correctly played when character is in disturbed or unbalanced state - Light following the ball inside the arena is not displayed anymore - Player having his name set to "Player" even after respawns - "None" difficulty is displayed for AIs inside the practice mode - AI characters list is not ordered inside the practice mode - Goal sequencers camera not correctly positioned in practice mode - "Missions" button is not displayed inside solo server lobby - Overlapped "Equipped" and "Sold out" text if equipped item is not buyable when going inside the "Equipment" menu - Pressing "Options" button from the "Shop"/"Equipment" applet does not open the options panel - "Leave Party" button is not disabled when leaving a party from the "Shop"/"Equipment" applet - FTUE equip item is not working anymore with the new "Equipment" panel UI - "Display unowned" unchecked checkbox still displays unowned items inside the "Equipment" panel - Cancelling item purchase from the "Equipment" panel does not give any focus back - Shockwave's VFX still goes through enemy character while code logic is not - "Bonus" section from the "Equipment" panel cannot be accessed with the gamepad if another item has been equipped - Player spawns with another character than the one selected inside the server lobby - Mind does not have the control VFX on enemy if previous control was "cancelled" because of mutual control - Mind keeps the speed boost after having been controlled by an enemy Mind - Character cannot jump if being controlled by Mind during a tackle - Player spawns with another character than the one selected inside the server lobby - Left joystick control is lost if player cancel home/quit from the server lobby while being the in equipment panel - Respawn countdown going on during sequencers - Movement is abruptly stopped when Mind control is lost - "Home" and "Quit" popup confirmation message default option from lobby server is not working with the gamepad - Mind controlled tiny Balog is taking damage when entering Mind's death zone - Mind controlled character gravity is only decreased for the first double jump - "CTRL+TAB" displayed in the shop panel when using the gamepad and then the mouse - "Not enough NX" not correctly positioned in the shop panel item confirmation box - Shop item information not displayed when pressing "A" after having switched from another tab - New shop item in the list is highlighted when player is closing the current item information box - Scoring with a Mind controlled tiny Balog shows goal sequencer with Balog's player - Ball is not caught by ally on cyborg's BAAW during a Mind control - Locked BAAW is not working anymore - Player respawns without the low life red screen inside the tutorial mini arena - No automatic fatality on Gail's ultimate tackle under Mind's control - Player spawns as Cymoril with current loadout inside the tutorial - Can validate sprint step without updating tips - Impossible to move camera after receiving a hit - Scoring and dying at the same time implies player without controlled pawn - Using Mind control on throwing character while goalkeeper does not clear spline - Golden helmet and armor are displayed by default even if not owned - Stu is in the air inside the solo victory screen - AI gets stuck on speed plate - Player can do a tackle during the GK diving - Old tutorial tips are still displayed - Armor is not updated on the fly in the server lobby upon equip - Gail is doing her fatality sequencer in the floor - All menus/buttons stay disabled on FTUE item equip - Player blocked at ultimate step of the tutorial - New equipment panel inside the practice mode does not allow to equip unowned items - Ingame helper displays the keyboard image when pressing the "Select" gamepad button - Character does not have the correct equipment for the first online game - Lobby automatic gamepad inputs are taken into account when remapping inside the options panel - Disabled angels characters can be "selected" using the gamepad





