Patch 1.1 with Unit and Ability Adjustments
2023-03-19Hello again on this lovely Sunday! It has been two weeks since the full release of For The Fatherland with even more soldiers joining the battle! I have received plenty of new feedback and decided to put some of it into the game. Patch 1.1 brings along: • Fixed known animation issues such as units being stuck in the t-pose (no idea why this suddenly happened) • Implemented a notification for lost units: you will now get a message should one of your units die • Changed the healing and taking cover abilities to global: they now apply to all units, you don’t need to select individual units anymore • Changed healing to a flat value of 15hp for human units, and 30hp for vehicles • Reduced taking cover to 7 from 10 seconds • Adjusted balancing on Omaha, Bocage, Carentan, and Airfield
Read the full notes
• Buffed the MG unit: damage is now 3-5 base and 4-7 on upgrade from 2-4/3-5, AOE damage is now 1-2 from 1, range on upgrade is now 15 from 12 metres • Buffed the Flamethrower unit: damage is now 3-5 from 2-4, DOT duration is 5 from 3 seconds • Buffed the Leutnant unit: range is now 30 from 20 metres • Nerfed the Combat Rifle unit: damage is now 4-5 and 5-7 on upgrade from 5/7, health is now 8 and 10hp on upgrade from 10/12hp Special thanks to Supermauz_R for some good ideas! Please let me know should you find any other bugs. Have a good one! Cheers Zuck





