Encounter Balance Update
2024-05-05Our first update since releasing into Early Access focuses on improving balance of a few particularly lethal encounters. Here's the full list of changes: v0.36.0 General • Reduced the lethality of a number of encounters • Notable changes include: Act 2 and 3 bosses, as well as certain normal encounters that were nearly as deadly as elite encounters • Increased the chance of finding higher rarity cards slightly • New art for Greater Letch and Vessel Carrier creatures • Fixed air elemental reposition sometimes causing units to occupy the same tile or the hero being sent into the void • Fixed crash when killing last enemy with a potion • Fixed Fade teleporting hero to nowhere if no tile is available • Fixed Curved Mirror duplicating Blind Recluse’s curses • Fixed not being able to taunt Blind Recluse when he was targeting a hero with Imprison
Read the full notes
• Spiral Carapace will only show up if Dragoon is in the party • Dreamer no longer offers an early Rune option • Improved wording of some card and relic tooltips • Skittering bounty: Skitterbug kill requirement reduced from 8 to 6 • Removed the Reset Progress button/functionality, will be re-added in a better spot in the future • Fixed Phantom compendium not being visible after unlocking the Phantom • Added 4k resolution as an option Map Changes • Card Blooms always offer an Attack, Skill, or Power (previously they offered three random cards) • Move Shrines are more likely to appear Dragoon Cards • Amass: changed its upgrade to 3 Force gained per Power and Amass now counts Power cards from any hero’s deck (not just the target hero’s deck) • Rock ‘Em Sock ‘Em: energy cost reduced from 3 to 2; the upgrade increases its bonus Knockback to all attacks from 1 to 2 • Stalagmites: energy cost reduced from 2 to 1; spike amount reduced from 5(7) to 4(6) Mystic Cards • Cataclysm: Energy cost reduced from 3 to 2; now deals 4 damage and 1 Knockback 3 times (upgrade: 4 times) • Endless Tome: energy cost reduced from 2(1) to 1(0) • Haze: increased block gain per Exhaust from 3(4) to 3(5)





