UPDATE_ON_THE_UPDATE
2023-08-15Hello again! I know it's been a while but I wanted to post a little *teaser* and provide updates on the 2.0 version of THE_ABYSS_HAS_WALLS. General Status: • U98X II: feature complete, and the content (there is a lot of it) is on the way. I plan to make a short demo video of U98X II (including its command terminal!!!) in the near future. It's got a new CRT feel thanks to some shader wizardy and plenty of features and fixes that will surely delight. • Gameplay / story: Implementation is in process. I personally think it's a significant upgrade both in the amount of sense it makes as well as the "feel". Forcing myself to make the original version in 6 weeks meant more time was spent implementing than designing, and well...check the reviews.
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• Because it has been rebuilt from scratch + I've been taking formal programming courses, bugs and the like should be very few in quantity, while frames-per-second will surely be much higher in quantity. Timeline: As I'm currently beginning the process of looking for a proper games industry job, time dedicated to THE_ABYSS (and its respective walls) may be sparser than originally planned. I don't want to make and break another deadline promise, but things look good and I'm working on it as much as I can alongside other commitments. Thank you all, and I hope to see you in THE_ABYSS. -James Madsen Digital Enterprises Images: Hope you brought popcorn. 1998 called, it wants its user experience back.





