Maku 0.9.7a - BIG Update 2 - Powered Up!
2026-09-14Maku 0.9.7a - BIG Update 2 Powered Up! This is the biggest patch since 0.9.4a. There's new characters, a new dodge system, powerups, lots of new items, and improvements on many features both mechanically and visually. ------------------------- Additions -Petra joins the roster -Petra is the new starting character, and she fights with AetherEdge: a greatsword that swings in a 3-hit combo -Petra's ultimate is Eclipse Horizon: the greatsword sweeps around her in a circle, damage it deals comes back to you as health. -NEW dodge system: Dashing acts as a real dash now with visible invincibility frames, and integrated as a stat so that it can be modified. 4 new pieces of equipment work around dodge: -Quickstep Anklet: your dodge recharges faster -Slipstream Cloak: Your dodge travels farther -Twinstep Rig: hold an extra dodge charge
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-Razor Wake: your dodge cuts enemies you pass through 2 new upgrades in the shop for dodge: -Reflexes: recharge speed -Footwork: extra charges -Powerups have been added: 9 powerups now drop from breakables and elites, each with its own effect: Bomb · Invincible · Double Damage · Rapid Fire · Haste · Magnet · Freeze · Blink · Storm Powerup crates are a rare spawn tuned per world, so finding them changes per level. -Status effects and enemy variety: Your hits can now do more than damage, through four new items: -Emberbrand: your hits can set enemies burning -Frostbite Charm: your hits can chill enemies, slowing them -Stormcore: your hits can arc to nearby enemies (these three are part of the new elemental effect system) -Cursed Helm: Slows enemies down, but you as well (different than the cursed statue, good for tank builds, can stack) -Enemies now have affixes: Elites can spawn swift, volatile or warded (they stack with the world's own modifiers) -Off-screen threat arrows point at bosses -Off-screen indicator arrows show missed gems and chests -Stage hazards: Worlds now have hazardous effects: vents, pools, and gas. -New Awakening System: Awakenings now change a main weapon's properties. Big rework here. Awakening used to be a stat bump. Go find out how each weapon evolves! -Unlocks have been reorganized: You now start with three characters: Petra, Seong and Archaeus. Unlock more between world clears and the shop. -New widescreen play HUD, with side panes for your items and weapons accessible in the pause menu. -Health bars rebuilt as chip bars that flash on hit and drain smoothly. -Boss intro cards and ultimate cutscenes. -Tooltips on items and upgrades -Control hints -New scene transitions between menus and runs. -Better pause menu, and widescreen support. -Improved results screen animations -Auto-fire and auto-aim are merged into a single Auto Mode. Toggleable, with instructions in control hints -Hit-stop, screen shake and rumble, all tunable in game options -New effect system for performance -New death effects and death screen -New world visual effects -Damage numbers system reworked. Scaled for damage curve and crit animations. -Updated Magic Orbs: Start with 3, gain 1 per level up to 7, orbiting a little wider. Audio -Pitch variation on hits, pickups, orbs and UI ------------------ Fixes -Fixed a bug where music fades used scaled time -Using an ultimate on a boss could leave you in slow motion. -Levelling up while a cutscene played let the time continue during level-up. -New runs sometimes started in Auto Mode -Whip scale fix -Errors at the end of a run which enemies spawned indefinitely -Various shop errors -Equipment effects from Emberbrand and Frostbite Charm anchoring issue -Object pooling for enemies, projectiles and effects improved -Upgraded save migration and character unlocks ------------------ Discord Support -now supports Discord rich presence You can join the discord from the store page. a few notes for next update: -updating art for Xiang -updating art for Nite's Ultimate -Arabic font will be updated for missing glyphs Thanks for playing!





