Not recommended3 hrs played
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how...
38 found this helpful, 2014-08-24
Not recommended5 hrs played
A fun game, but man, some of the design decisions pissed me off. It tracks collectables on each stage (up to 100%, with rewards), but sometimes you'll have to restart the damn thing because the stage has branching paths and without going down one or another, you don't know which can be returned to and which is the one-way cannon forward in the level. Add in some frustrating sections that rely on "turn the level the...
21 found this helpful, 2012-07-17
Not recommended9 hrs played
As much as I liked the game during the first few moments of launching it, with out-of-the-box concept of a 2D-platformer Game built into a 3D perspective, it depicts a tale of a graffiti boy in his quest to deal with some other bad graffitis that aren't letting his paint to stay on the wall, I can't recommend this game. As you play, you eventually realize that not just the game is full of unavoidable glitches, it...
6 found this helpful, 2022-01-16