Update 1.07 - Fixes
2023-03-15- Implemented a first iteration Arabic localization, thanks to Omar Enezi (Quillcannon). There’s a problem related to lines order which we are trying to solve. - Replaced English strings with a proofreaded version by Omar Enezi (Quillcannon). - Fixed an issue in which players would get slowed down after skipping the Butcher’s flute animation. - The problem in which some enemies push players out of bounds should be moderately mitigated, report if this happens again since I’m tweaking a parameter until an ‘optimal’ value is reached. - Players should now recover their breath instantly when entering a new room. - Adjusted a bit the colliders for the hanging corpses in the Butcher’s room, that way they will block less bullets. - Reduced animations skipping times, I’ve checked all of them and seems all right but please report if this has introduced any undesired malfunction.
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- Fixed Receive Socketed Gem randomizer option (couldn’t interact with it) - Stoneskin will now flinch when succesfully doing the QTE. - Fixed an issue which prevented randomizer to work on Journey mode. - Fixed an issue that prevented players from getting the replaced item in the Artifact’s Room in the randomizer. - Time now starts counting from the moment the player press Start Game, until now it was from when the boat scene finish loading. - Fixed an issue which made the Stoneskin enemy unkillable (all bulbs would explode but it would keep going) - Solved the issue in which sometimes the player would die twice. - Taking a stamina syringe now fully recovers your stamina, probably only useful in the speedrun route.





