Nice idea, but let down by poor execution. Unit activation is inconsistent; sometimes I can activate a unit, sometimes not; in neither case are the units concerned any different distance away from the activated HQ. Also, artillery units can sometimes support an attack, other times not, with no explanation as to why. I don't like games where the rules the player needs to know are somehow hidden behind inconsistent...
2 found this helpful, 2026-04-07





