Patch v0.31 and Development Status
2026-04-02Development Status Hello everyone, I want to apologize for being quiet for so long. It has been a while since the last major update, and I know that has been frustrating. I should have addressed this earlier, and I'm sorry for that. Today, I'm releasing a small update for INCUR Survival. It includes bug fixes, engine and visual improvements, UI updates, and some minor gameplay additions. You can find the full patch notes below. I also want to explain what happened during that time. INCUR Survival is my first public game, and the project has grown much larger than I can handle on my own. A lot of the core systems weren’t planned well enough early on, so even small fixes or additions turned into much bigger tasks than they should have.
Read the full notes
I have tried to keep working on the game, but progress has been very slow. My work schedule and hardware limits made it hard to keep working on it consistently. I work long hours, six days a week, and I spend a lot of time traveling for work. On top of that, the project has become demanding enough that it now requires my home desktop PC for development and testing, so I can’t really work on it from my laptop when I’m away. This patch does not mean regular active development is coming back. For now, if I update the game again, it will most likely only be for small fixes. I can’t promise major new features, large content updates, or regular development. I’m not quitting game development, but I need to learn from this experience and keep future projects smaller and more manageable. Thank you to everyone who supported INCUR Survival and gave my first game a chance. I really appreciate it, and I apologize for not sharing this sooner. Special thanks to LinuxZombie for continued support, feedback, and help throughout the game’s development. Patch Notes - v0.31 New Features • Added a new off-hand inventory slot. You can now hold a torch in your left hand. • Added a new point of interest: Wrecked Ships. It contains loot and a new wearable pirate hat. • Introduced a new grass removal system. This removes terrain grass under build parts like foundations, farm plots, and more. • Added a new Steam integration system. The old system was unreliable and caused many random issues. • Added new UI textures for item tier slots. Improvements • Upgraded the game to Unity 6. This fixes some issues but may introduce new ones. • Adjusted the size of some creatures, including larger spiders, snakes, snails, and others. • Improved mob spawning behavior and overall consistency. • Enhanced cave rendering. • Improved textures across nearly all UI elements. • Enhanced first-person camera control and limits. • Improved the head-bobbing reduction system. • Enhanced fist punch animation. • Improved melee swing animations and hit detection. • Upgraded fence gates to a single-door design. • Added auto-connection for fences. Adjacent fence gates can now open and close together, allowing wider gates. • Enhanced terrain smoothness in all biomes to make movement easier for players and mobs. • Improved cloud appearance in different weather conditions. • Enhanced terrain collision to reduce objects falling through the ground. • Added sliders for mob spawn distance and separate spawn rate controls for herbivores and carnivores. Fixes • Fixed some ground texture issues. • Fixed boats sinking when they were not visible on screen. • Fixed an issue with snow trees popping in at short distances.





