The Big Update is here!!!
2026-08-22Hello, Haggis Lovers! Today marks a massive milestone here at Haggis Studios. We are launching our biggest game update since Early Access began! So, let us dive right into the haggis, neeps, and tatties of what is new. The New Island This has been a true labour of love over the last year and a half. (If you want a bit more background on what I have been up to over the last two years, check out my previous Steam updates!) While navigating all of that, I have been working hard to bring this new island to life.
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I spent countless hours in GAEA to get the island feeling just right. I wanted to capture that authentic Scottish island atmosphere while ensuring it remains an interesting and adventurous place to explore. The island is 16km by 16km, meaning you can run all the way from one end to the other! While the entire landmass is fully explorable, we have not populated every single corner just yet. For this update, our focus has been heavily on the valley where the village of Saorsa is situated. New & Updated Locations Speaking of Saorsa, let us look at the locations you can discover: • The Lighthouse: This area has received a complete rework with lots of new additions. • Westown Chapel: This is an abandoned chapel based on a real ruined chapel in Kinross, Perthshire. I 3D-scanned the real-life ruins, rebuilt the topology and textures, and brought it directly into the game! • Sedrick's House: Sedrick has relocated. I moved his house from the old version and gave the surrounding area a complete rebuild with some extra standing stones. • Pictish Stone Circle: You are literally walking through Scottish history. These are real-life Pictish stones that I 3D-scanned, re-topologised, re-textured, and placed into the world. • The Village of Saorsa: The village has undergone a total rework with a brand-new layout. It even features a real-life Market Cross that was scanned and rebuilt for the game. • Castle McGregor: Added to a brand-new area, and it is looking awesome. Just a heads up, I plan on redoing the interior and some of the buildings in the future. I originally modelled these five years ago, and my skills have improved a lot since then! Work in Progress: I am currently working on bringing you a Distillery, a Campsite, a Bigfoot Campsite, Pirate Pantie Cove, and a Powerstation in the future. Gameplay & System Improvements Locations are just the beginning. Here is what else has been upgraded: • Combat Overhaul: Combat feels much snappier! Sword and hammer swings are feeling much better, and archery is working perfectly. We will be adding even more combat improvements in Q4. • New Enemies: Be prepared to face off against Bigfoots, Werewolves, Skeleton Warriors, and the fearsome Tactical Assault Haggises. • User Interface: The UI has received a graphics and style update. There is still a bit more to do, which will arrive in the Q4 update. • Model Rebuilds: I have rebuilt a lot of the older models from years ago. Most of the houses and buildings now feature new topology, UVs, and textures. • Map Fixes: The minimap is fully fixed and working, and quest markers are now successfully showing up on your map. • Music Rework: The soundtrack has had a bit of a rework. We are getting everything ready for a dedicated post and discussion all about the music very soon! Looking Ahead This is a massive update, and I hope you understand that there is still much more to come. Certain things simply did not make the deadline for today, but they will be arriving in our Q4 Update. Finally, we will be attending Gamescom and Devcom! We will not have a booth, but I will be wandering around dressed as a Bigfoot in a kilt. Please come and say hi if you spot me! Thank you for your continued support, and enjoy exploring the new island!





