v1.60 Update
2026-01-18v1.6 - Major Update - Features/bug fixes/tweaks: • The reload system now uses a total bullet pool instead of discrete magazines - so you don't lose unspent rounds when reloading • Remaining bullets are now automatically added to current weapon magazine at the start of each new level • Initial projectile weapon pickups (pistol, rifle, sniper) now come fully locked and loaded - no need to reload before using first time • Fixed hellfire not disappearing after defeating Behemoth in the hangar level • Ghouls now have randomly assigned starting speeds (within a given range) • Improved enemy pathfinding with a new node-based navigation mesh system • Fixed ghoul blocking player from exiting toilet in train_1b - player can now easily push ghoul back in order to get out of toilet • Fixed one of the spiders getting stuck after spawning in the tunnels level
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• Fixed slowdown when enemy wave is triggered in bomb_shelter_2 • Tweaked level train_1 and combat with Dragan • Replaced militia with grunts in backalley_2 level to make it a bit more challenging (and fun) • Updated textures and projector video in bomb_shelter_1 • More gameplay balancing and tweaking based on feedback from players • Hematogen bars can now be picked up to restore stamina even if player health is full • Fixed bug where controller/keyboard mapping wasn't showing correctly in game pause scren





