0.0.0.26.1 small patch
2025-10-01UPDATED: • Increased walking speed • Increased sprinting speed • Increased stamina amount • Increased stamina recovery amount • Decreased stamina consumption • Adjusted playrate for sprinting animation • Changed conditions for sprint recovery code • Decreased volume multiplier of sprint recovery sound cues • Changed values on curve for acceleration and deceleration for walk to run states • Decreased values for eye adaptation • Decreased values on atmospheric scattering when night comes in • Many static objects have been simplified • Many materials now have master_material_domain • Reduced amount of emissive lights for serums materials • Increased amount of emissive lights for random sparks across mansion • Increased amount of emissive lights for fireflies at night • Adjusted volume for several sounds NEW: • Added lore-note’s: logbook_1; logbook_2; logbook_3
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OTHER_FIXES: • Fixed few foliage types who were “dancing” while day/night cycle was playing • Fixed incorrect focal distance values while player changing screen resolution • Fixed incorrect DPI of widgets due to screen resolution changing • Fixed incorrect echo effects on several sound cues in water_pipe_bp • Fixed incorrect spawn of sound cue of low stamina while stamina was full • Fixed several dirty areas where player could drop off and stuck • Fixed blueprint interface logical flow in several codes to prevent crashes • Fixed incorrect version number in w_game_build_info BUG_FIXES: • Fixed consumables conditions softlock during right_arm changing state • Fixed several new blueprints have not starting there code upon spawn • Fixed user_settings keeps reverting to defaults • Fixed selected options in settings tab is has not highlighting correctly • Fixed incorrect logic for mathematical macroses





