Withdrawal tweak patch
2026-09-11Tweak to last patch - previous fix made it too unlikely for the AI to execute a withdrawal when in a bad combat situation.
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Hexes of War / Jan 30, 2025 / Strategy
1 playing now
A historical hexagonal turn-based strategy wargame using markers to represent units designed by the legendary Mark Herman. Throwback to the great hex-based wargames of the 70's and 80's. Solo and online multiplayer modes are supported.
| Part | Your PC | MinimumNot sure | RecommendedNot sure |
|---|---|---|---|
| CPU | Not set | Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz Can't tell | 1.8 GHz Quad Core CPU Can't tell |
| GPU | Not set | 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better Can't tell | 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better Can't tell |
| RAM | Not set | 4 GB RAM Can't tell | 4 GB RAM Can't tell |
Tweak to last patch - previous fix made it too unlikely for the AI to execute a withdrawal when in a bad combat situation.
Open on SteamMostly Positive
79% positive, 24 reviews
A Faithful but Lightweight Waterloo — Fun, but the AI Lets It Down. As a remake of a classic magazine wargame, RBM Studio’s Waterloo deserves some credit — it’s always good to see these old-school hex-and-counter games revived for PC. That said, remember what you’re getting: this was originally a magazine insert wargame, so expect light rules and a high-level conceptual overview of the battle rather than deep...
9 found this helpful, 2025-10-28
This is a lot of fun, I like how much space there is for maneuver. It doesn't seem like the French have much of an incentive to move north towards Waterloo unless the Allies move to occupy those entry hexes, but they also need to leave a detachment behind to guard their entry hex in order to meet their strategic victory condition. IMO this is much better than their Gettysburg game but also more complicated, so...
1 found this helpful, 2026-03-01
its ok, always like the chance to play an old style boardgame port but its far too dependent on range. The small number of instances (move/battle) combined with the low unit scores and relatively high random variance makes it far too random to be enjoyable - there simply aren't enough in-game events for luck to even out so luck really dominates ... and that is frustrating, as opposed to being a tool to model the...
0 found this helpful, 2026-06-03
Fantastic old school hex-based wargame - I hope this marks is a rebirth of the genre!
1 found this helpful, 2025-11-03

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