Elements Divided - Update 44 – Hotfix 1 - Ranked Update
2026-08-10The highly requested and unexpected Ranked 1v1 update has arrived! We hope you enjoy! This update adds Ranked 1v1 Mode, does a sweeping balance pass, and fixes some bugs. Elements Divided Update 44 – Hotfix 1 Version 794 Changelog - Added Ranked 1v1 Mode - Added Kill Feed notifications - Added US Central servers - (Hopefully) Fixes a bug causing level backups to fail - (Hopefully) Fixes a bug causing you to be stuck in an endless loading screen when joining a Friend’s lobby fails - Fixed a bug that was making Skill Based Matchmaking send you to empty Lobbies too often - Do giant amounts of Balance changes - General - Nerf Blocking by making its Durability slower to regenerate after taking damage - Once the Damage Zone has started, any new Players who join do so as Spectators
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- Increase the minimum Player capsule height slightly - Increase the Duration that Dash makes you non-Grabbable - Make it so Ultimate moves can't be Grabbed by Air Vacuum or similar moves - Earth: - Increase the damping on Aerial Obliterator so it activates slower - Decrease the AOE of the Earth Ball Shockwave - Decrease the animation Speed of the Lava rush (particle system Speed, collider timing, Floor spawn timing) - Increase Might of Lava Stream by 1 - Make the Lava Stream spawn a big Lava Floor - Slightly decrease the Duration of Lava Floors - Increase the Might of Lava Eruption from 2 to 6 - Make Lava Eruption spawn a large Lava Floor where it appears - Increase the Stamina cost of "Charge 2h Metal, split into Shards, throw Shards" - Increase the Speed of the Metal Shards Punched out of the Charge - Decrease Gravity of Metal Shards - Water - Increase Durability of Water Saw by 1 - Increase Durability of Water Stream by 1 - Increase knockback of Water Stream by 1 - Increase the AOE in which the Water ring Grabs Projectiles - Increase the AOE of the Water ring Explosion - Make Ice Trail only come from Charged underground holds - Give the Blood Grab a minimum hold time before it can siphon - Make Blood Flamethrower Pierce through Block - Increase Durability of Vine Snake by 1 - Increase Durability of Vine Segment by 1 - Make Vine Segment not die when it touches a Player - Fire - Decrease heat Charge time from 2.5s to 2s - Make it so the double-jump move uses a fuel bar that refills as you stay on the ground, so if you keep holding the input and land on the ground it'll regain fuel and keep pushing you - Increase the Speed of Fire Rain Meteors - Make Fire Rain Meteors more erratic - Fire Rain should ignore Spectators - Increase Gravity of Explosive Arrows - Increase the Might of Explosive Nova from 8 to 10 - Air - Decrease Bomb Charge time from 2.5s to 2s - Air Tornadoes should launch Players upwards, like the Leaf Tornado - Increase Acceleration of Air Glider - Increase Acceleration of Air Wheel - Increase Might of Air Bomb by 1 (just the Projectile, not the Explosion) - Storm Tornadoes should semi-track nearby Players, like the leaf Tornado - Decrease Spirit Form range to 30m - When outside the Spirit Form range, pull the Spirit back towards the body instead of immediately ending the move - Decrease the radius of the Spirit Bomb Explosion by half - Make Storm Prison Pierce through Block - Make Storm Prison pull Players inwards Join us on Discord to keep up to date on what’s next! https://discord.gg/tYvBTbvJqc





