December 24th Patch - The Progression Update
2025-12-24Hello all! Just before Christmas I'm uploading a big patch that contains many changes. UI • Redone Card Selection Screen: Descriptions are back! • Redone Statistics Screen: Statistics and Achievements can be viewed better • Fixed/Optimized many menus Audio • Full Audio Pass (Still needs work but options are fully functioning) • Two New Music Tracks • Remixed All Music for cohesiveness Gameplay • Upon Stage completion, unpicked Time Essence Orbs are gathered at a penalty and Chrono Tokens are automatically picked (you know, like crates...) • Rebalanced a lot of things. Stingrays have been nerfed • Applied Unlockables and Progression: Now you need to complete Achievements to unlock PowerUps or PowerUp Tiers - I'll be adding more of those but feel comfortable with current state • Changed Blue Laser logic • Difficulty impacts more things now: • Appearance of Chrono Tokens
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• Value of Unpicked Time Essence Orbs • Some things I really don't want to spoil Optimization • Added an "Event-on-Vanquish" queue to minimize GPU/CPU spikes. It should declutter your screen a bit and allow your system to survive another Stage As we're approaching January, development might slow down but I have a few things in the pipeline. Roadmap! • New Ships: One in the works. I aim for each ship to have its own "thing" • New Enemies: One halfway there and a few more concepts in the works • New Boss: Still figuring this one out • More Music: I aim to make at least 20 tracks, depending on when inspiration hits • More PowerUps: • Three related to existing PowerUps • A few more that will shake things up • Some metamechanics I won't reveal for now Thank you so much and I hope you enjoy the new Time Avarice! Nacho





