09/02/2015 - Patch notes on KLB Build #451
2015-09-02Attack Priority Update Patch! Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while! This is going to be an active development month on KLB - look for 3 more updates during September. This patch totally revamps our combat priority system. We need a LOT of combat testing to make certain that it's working as intended - please read the notes below, and get playing! Your first game each day is worth 10 Kaiju Coins. Engineering Fixes: • Attack Params now include combat type - associated with the button used. • Updated characters to include combat type states. • ATTACK PRIORITY CHANGES • Quick Attacks are no longer interrupted by Chain Attacks • Quick Attacks will not interrupt Fierce Attacks • Reaction Priority for Getup Attacks & Charges updated for more consistent behavior.
Read the full notes
• Charging now reduces all damage by half. • Ducking or Prone monsters take half weapon damage, but full damage from physical sources. • DEFENSE CELL CHANGES • Knockdown weapon attacks remove a Defense Cell. • Physical attacks on a Prone monster remove a Defense Cell. • Connecting with a Charge removes a Defense Cell. • Monsters with no Defense Cells take 150% normal damage from all sources. Gameplay Fixes: • Komododon's Roar anim updated. • Komododon's Weapon fire anims updated. • Robokomododon's Roan anim updated. • Magnarok's Weapon fire anims updated. • Magnarok's Roar anim updated. • Komododon's Fierce_Basic, Power Down, Power_Toward, Power_Up, • Quick_Toward updated. • Roll anims fixed for Robokomododon and Magnarok • Fixed Magnarok's Charge audio • All Roar audio files updated to match new anims. We have approximately one week for major feedback on these systems before the next patch. GO TO IT!





