Update v1.1
2024-10-25Attack Power / Spell Power Attack Power and Spell Power now increase damage as a percentage rather than as a direct damage value. This was done to improve damage scaling as the game progresses. New Attribute: Wisdom Wisdom has been added as a new primary attribute. It grants a percent bonus to experience earned. Guard Quirks (Credit: Joetheloser via the discussion board) Guards now come with 2 random "quirks". These can be simple attribute boosts, bonuses to certain types of damage/weapons, and more. There are currently 72 unique Quirks. Guard Recruiting Rather than guards being automatically assigned, you now have the ability to choose from generated options. Guard Injuries (Credit: Joetheloser via the discussion board)
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Whenever a guard is downed in combat, there is now a chance they will sustain an injury. Injuries can last up to a few days or be permanent and will require attention from Hilda the Healer. New Vendor: Hilda the Healer Hilda is the settlement's resident healer. For a bit of coin she can resolve injuries a small as a Concussion all the way up to regrowing severed limbs. Game Difficulty (Credit: Joetheloser via the discussion board) At the start of each game, you can now choose a difficulty. Difficulty effects enemy health/damage and adjusts the base chance of injury when a guard is downed. There is also an option to enable Permadeath which will automatically remove downed guards from your party. Other Minor Improvements • Items now buy/sell for the same amount • You can now position guards directly on the combat grid rather than through the UI • Adjustments to item prices • Adjustments to enemy health/damage • Added Counter Attack as a Level 20 Feat





